Searched refs:IObjectToObjectID (Results 1 - 9 of 9) sorted by relevance

/frameworks/wilhelm/src/itf/
H A DIMuteSolo.c28 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
67 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
100 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
139 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
175 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
H A DIAndroidEffect.cpp29 if (SL_OBJECTID_AUDIOPLAYER == IObjectToObjectID(thiz->mThis)) {
36 } else if (SL_OBJECTID_OUTPUTMIX == IObjectToObjectID(thiz->mThis)) {
H A DIAndroidConfiguration.c42 switch (IObjectToObjectID((thiz)->mThis)) {
83 switch (IObjectToObjectID((thiz)->mThis)) {
280 int objID = IObjectToObjectID(InterfaceToIObject(iConfig));
327 int objID = IObjectToObjectID(InterfaceToIObject(iConfig));
H A DISeek.c65 switch (IObjectToObjectID((thiz)->mThis)) {
H A DIPlay.c208 switch (IObjectToObjectID((thiz)->mThis)) {
/frameworks/wilhelm/src/
H A Dsync.c74 switch (IObjectToObjectID(instance)) {
H A Dsles_allinclusive.h304 extern SLuint32 IObjectToObjectID(IObject *object);
310 // If you have an IObject, then use IObjectToObjectID directly.
312 #define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis)
H A Dlocks.c178 SLuint32 objectID = IObjectToObjectID(thiz);
H A Dsles.c54 SLuint32 IObjectToObjectID(IObject *thiz) function
82 SLuint32 actualObjectID = IObjectToObjectID(object);

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