Searched refs:LayerRenderer (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerRenderer.h47 class LayerRenderer: public OpenGLRenderer { class in namespace:android::uirenderer
49 LayerRenderer(RenderState& renderState, Layer* layer);
50 virtual ~LayerRenderer();
79 }; // class LayerRenderer
H A DLayerRenderer.cpp18 #include "LayerRenderer.h"
38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) function in class:android::uirenderer::LayerRenderer
43 LayerRenderer::~LayerRenderer() {
46 void LayerRenderer::prepareDirty(int viewportWidth, int viewportHeight,
71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
83 bool LayerRenderer::finish() {
95 GLuint LayerRenderer::getTargetFbo() const {
99 bool LayerRenderer
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H A DDeferredLayerUpdater.cpp20 #include "LayerRenderer.h"
113 LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight,
H A DLayer.cpp21 #include "LayerRenderer.h"
81 renderer.reset(new LayerRenderer(renderState, this));
157 if (flush) LayerRenderer::flushLayer(renderState, this);
H A DRenderNode.cpp27 #include "LayerRenderer.h"
279 return LayerRenderer::createRenderLayer(renderState, width, height);
288 LayerRenderer::destroyLayer(layer);
332 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
H A DAndroid.mk72 LayerRenderer.cpp \
/frameworks/base/libs/hwui/tests/common/
H A DTestUtils.cpp21 #include "LayerRenderer.h"
46 Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
57 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
/frameworks/base/core/jni/
H A Dandroid_view_HardwareLayer.cpp35 #include <LayerRenderer.h>
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp25 #include "LayerRenderer.h"
651 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
690 return LayerRenderer::createTextureLayer(mRenderThread.renderState());

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