/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | AlphaBlendFilter.java | 21 import android.filterfw.core.Program; 48 protected Program getNativeProgram(FilterContext context) { 53 protected Program getShaderProgram(FilterContext context) {
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H A D | BlendFilter.java | 20 import android.filterfw.core.Program; 48 protected Program getNativeProgram(FilterContext context) { 53 protected Program getShaderProgram(FilterContext context) {
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H A D | BrightnessFilter.java | 22 import android.filterfw.core.Program; 45 protected Program getNativeProgram(FilterContext context) { 50 protected Program getShaderProgram(FilterContext context) {
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H A D | ContrastFilter.java | 22 import android.filterfw.core.Program; 48 protected Program getNativeProgram(FilterContext context) { 53 protected Program getShaderProgram(FilterContext context) {
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H A D | Invert.java | 22 import android.filterfw.core.Program; 47 protected Program getNativeProgram(FilterContext context) { 52 protected Program getShaderProgram(FilterContext context) {
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H A D | SimpleImageFilter.java | 24 import android.filterfw.core.Program; 35 protected Program mProgram; 107 protected abstract Program getNativeProgram(FilterContext context); 109 protected abstract Program getShaderProgram(FilterContext context);
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H A D | ToGrayFilter.java | 24 import android.filterfw.core.Program; 63 protected Program getNativeProgram(FilterContext context) { 68 protected Program getShaderProgram(FilterContext context) {
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H A D | ImageCombineFilter.java | 24 import android.filterfw.core.Program; 34 protected Program mProgram; 130 protected abstract Program getNativeProgram(FilterContext context); 132 protected abstract Program getShaderProgram(FilterContext context);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.h | 32 class Program { class in namespace:android 37 Program() : function in class:android::Program 46 ~Program() { release(); } 67 Program(const Program&); 68 Program& operator=(const Program&);
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H A D | Program.cpp | 21 #include "Program.h" 31 const float Program::kIdentity[] = { 71 status_t Program::setup(ProgramType type) { 72 ALOGV("Program::setup type=%d", type); 104 void Program::release() { 105 ALOGV("Program::release"); 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, 137 status_t Program::compileShader(GLenum shaderType, const char* src, 169 status_t Program::linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) { 203 status_t Program [all...] |
H A D | Overlay.h | 20 #include "Program.h" 78 const Program& texRender, TextRenderer& textRenderer); 137 Program mExtTexProgram; 138 Program mTexProgram;
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H A D | TextRenderer.h | 20 #include "Program.h" 71 void drawString(const Program& program, const float* texMatrix, 78 float drawWrappedString(const Program& texRender, float xpos, float ypos,
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ProgramVariable.java | 25 private Program mProgram; 28 public ProgramVariable(Program program, String varName) { 33 public Program getProgram() {
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H A D | ProgramPort.java | 40 return "Program " + super.toString(); 49 Program program = (Program)fieldValue; 57 throw new RuntimeException("Non Program field '" + mField.getName()
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H A D | Program.java | 25 public abstract class Program { class
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/frameworks/base/libs/hwui/ |
H A D | Dither.h | 27 class Program; 43 void setupProgram(Program& program, GLuint* textureUnit);
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H A D | Program.cpp | 19 #include "Program.h" 29 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { function in class:android::uirenderer::Program 82 Program::~Program() { 97 int Program::addAttrib(const char* name) { 103 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) { 109 int Program::getAttrib(const char* name) { 117 int Program::addUniform(const char* name) { 123 int Program [all...] |
H A D | ProgramCache.h | 28 #include "Program.h" 46 Program* get(const ProgramDescription& description); 51 Program* generateProgram(const ProgramDescription& description, programid key); 59 std::map<programid, std::unique_ptr<Program>> mCache;
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 34 class Program { class in namespace:android 39 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); 40 ~Program();
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H A D | Program.cpp | 21 #include "Program.h" 28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) function in class:android::Program 76 Program::~Program() { 79 bool Program::isValid() const { 83 void Program::use() { 87 GLuint Program::getAttrib(const char* name) const { 92 GLint Program::getUniform(const char* name) const { 97 GLuint Program [all...] |
H A D | Description.h | 25 class Program; 32 * Program and ProgramCache are friends and access the state directly 35 friend class Program;
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H A D | ProgramCache.h | 31 class Program; 43 * Key is used to retrieve a Program in the cache. 120 static Program* generateProgram(const Key& needs); 128 DefaultKeyedVector<Key, Program*> mCache;
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/frameworks/rs/ |
H A D | rsProgram.cpp | 25 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, function in class:Program 87 Program::~Program() { 113 bool Program::freeChildren() { 125 void Program::initMemberVars() { 152 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { 200 void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { 216 Program * [all...] |
H A D | rsProgram.h | 31 class Program : public ProgramBase { class in namespace:android::renderscript 61 Program(Context *, const char * shaderText, size_t shaderLength, 63 virtual ~Program();
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/frameworks/base/libs/hwui/renderstate/ |
H A D | MeshState.cpp | 18 #include "Program.h" 56 glEnableVertexAttribArray(Program::kBindingPosition); 121 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices); 132 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices); 145 glEnableVertexAttribArray(Program::kBindingTexCoords); 153 glDisableVertexAttribArray(Program::kBindingTexCoords);
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