/frameworks/base/libs/hwui/ |
H A D | LayerRenderer.h | 30 class RenderState; 49 LayerRenderer(RenderState& renderState, Layer* layer); 58 static Layer* createTextureLayer(RenderState& renderState); 59 static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height); 64 static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap); 66 static void flushLayer(RenderState& renderState, Layer* layer);
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H A D | Caches.h | 61 class RenderState; 65 static Caches& createInstance(RenderState& renderState) { 80 Caches(RenderState& renderState); 189 RenderState* mRenderState; 199 // TODO: move below to RenderState
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H A D | LayerCache.h | 28 class RenderState; 60 Layer* get(RenderState& renderState, const uint32_t width, const uint32_t height);
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H A D | BakedOpRenderer.h | 29 class RenderState; 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, 66 RenderState& renderState() { return mRenderState; } 118 RenderState& mRenderState;
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H A D | GlopBuilder.h | 33 class RenderState; 48 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop); 128 RenderState& mRenderState;
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H A D | PatchCache.h | 54 PatchCache(RenderState& renderState); 171 RenderState& mRenderState;
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H A D | TreeInfo.h | 36 class RenderState;
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H A D | Layer.h | 50 class RenderState; 76 Layer(Type type, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight); 350 RenderState& renderState;
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H A D | LayerRenderer.cpp | 22 #include "renderstate/RenderState.h" 38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) 187 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) { 273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) { 329 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) { 354 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
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H A D | LayerCache.cpp | 91 Layer* LayerCache::get(RenderState& renderState, const uint32_t width, const uint32_t height) {
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H A D | OpenGLRenderer.h | 68 class RenderState; 119 OpenGLRenderer(RenderState& renderState); 225 RenderState& renderState() { 458 RenderState& mRenderState;
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H A D | Readback.cpp | 22 #include "renderstate/RenderState.h" 40 RenderState& renderState = renderThread.renderState();
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 17 #include "renderstate/RenderState.h" 27 RenderState::RenderState(renderthread::RenderThread& thread) function in class:android::uirenderer::RenderState 35 RenderState::~RenderState() { 40 void RenderState::onGLContextCreated() { 62 void RenderState::onGLContextDestroyed() { 115 void RenderState::flush(Caches::FlushMode mode) { 128 void RenderState::setViewport(GLsizei width, GLsizei height) { 135 void RenderState [all...] |
H A D | Blend.h | 30 friend class RenderState;
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H A D | OffscreenBufferPool.h | 31 class RenderState; 45 OffscreenBuffer(RenderState& renderState, Caches& caches, 65 RenderState& renderState; 92 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
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H A D | RenderState.h | 52 class RenderState { class in namespace:android::uirenderer 53 PREVENT_COPY_AND_ASSIGN(RenderState); 109 RenderState(renderthread::RenderThread& thread); 110 ~RenderState();
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H A D | Scissor.h | 28 friend class RenderState;
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H A D | MeshState.h | 55 friend class RenderState;
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H A D | OffscreenBufferPool.cpp | 21 #include "renderstate/RenderState.h" 36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, 140 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, 164 RenderState& renderState = layer->renderState;
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | LeakCheckTests.cpp | 42 RenderState& renderState = renderThread.renderState(); 59 RenderState& renderState = renderThread.renderState();
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H A D | GlopBuilderTests.cpp | 97 static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) { 119 RenderState& renderState = renderThread.renderState();
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/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.h | 39 class RenderState; 91 RenderState& renderState() { return *mRenderState; } 143 RenderState* mRenderState;
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H A D | CanvasContext.h | 59 class RenderState; 145 RenderState& getRenderState() { 175 friend class android::uirenderer::RenderState;
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/frameworks/base/libs/hwui/tests/microbench/ |
H A D | FrameBuilderBench.cpp | 78 RenderState& renderState = thread.renderState(); 136 RenderState& renderState = thread.renderState();
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/frameworks/base/libs/hwui/tests/common/ |
H A D | TestUtils.cpp | 109 // RenderState only valid once RenderThread is running, so queried here 110 RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
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