Searched refs:SET_AND_DIRTY (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_view_RenderNode.cpp41 #define SET_AND_DIRTY(prop, val, dirtyFlag) \ macro
156 return SET_AND_DIRTY(mutateLayerProperties().setType, layerType, RenderNode::GENERIC);
162 return SET_AND_DIRTY(mutateLayerProperties().setFromPaint, paint, RenderNode::GENERIC);
168 return SET_AND_DIRTY(setStaticMatrix, matrix, RenderNode::GENERIC);
174 return SET_AND_DIRTY(setAnimationMatrix, matrix, RenderNode::GENERIC);
179 return SET_AND_DIRTY(setClipToBounds, clipToBounds, RenderNode::GENERIC);
185 return SET_AND_DIRTY(setClipBounds, clipBounds, RenderNode::GENERIC);
190 return SET_AND_DIRTY(setClipBoundsEmpty,, RenderNode::GENERIC);
195 return SET_AND_DIRTY(setProjectBackwards, shouldProject, RenderNode::GENERIC);
200 return SET_AND_DIRTY(setProjectionReceive
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