Searched refs:SL_IID_EFFECTSEND (Results 1 - 6 of 6) sorted by relevance
/frameworks/wilhelm/src/ |
H A D | sl_iid.c | 40 const SLInterfaceID SL_IID_EFFECTSEND = &SL_IID_array[MPH_EFFECTSEND]; variable
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/frameworks/wilhelm/tests/examples/ |
H A D | slesTestSendToPresetReverb.cpp | 166 iidArray[1] = SL_IID_EFFECTSEND; 220 result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf);
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/frameworks/wilhelm/tests/sandbox/ |
H A D | playbq.c | 416 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND}; 435 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
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H A D | playbq.cpp | 416 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND}; 435 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
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H A D | reverb.c | 420 player_ids[count++] = SL_IID_EFFECTSEND; 440 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
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/frameworks/wilhelm/include/SLES/ |
H A D | OpenSLES.h | 1621 extern SL_API const SLInterfaceID SL_IID_EFFECTSEND;
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