Searched refs:SL_IID_EFFECTSEND (Results 1 - 6 of 6) sorted by relevance

/frameworks/wilhelm/src/
H A Dsl_iid.c40 const SLInterfaceID SL_IID_EFFECTSEND = &SL_IID_array[MPH_EFFECTSEND]; variable
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp166 iidArray[1] = SL_IID_EFFECTSEND;
220 result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf);
/frameworks/wilhelm/tests/sandbox/
H A Dplaybq.c416 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND};
435 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
H A Dplaybq.cpp416 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND};
435 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
H A Dreverb.c420 player_ids[count++] = SL_IID_EFFECTSEND;
440 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend);
/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h1621 extern SL_API const SLInterfaceID SL_IID_EFFECTSEND;

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