Searched refs:SL_PLAYSTATE_PLAYING (Results 1 - 25 of 40) sorted by relevance
12
/frameworks/wilhelm/src/itf/ |
H A D | IPlay.c | 29 case SL_PLAYSTATE_PLAYING: 51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING: 55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: 56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: 67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: 77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING: 82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: 133 case SL_PLAYSTATE_PLAYING:
|
H A D | IBufferQueue.c | 72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
|
H A D | IOutputMixExt.c | 101 case SL_PLAYSTATE_PLAYING: // continue playing current track data 114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING;
|
/frameworks/wilhelm/src/ |
H A D | handler_bodies.c | 131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); 142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); 152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
|
/frameworks/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); 281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); 295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); 403 SL_PLAYSTATE_PLAYING, // paused -> playing 404 SL_PLAYSTATE_PLAYING, // playing -> playing 407 SL_PLAYSTATE_PLAYING, // stopped -> playing
|
/frameworks/wilhelm/tests/sandbox/ |
H A D | urimime.c | 132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); 140 if (SL_PLAYSTATE_PLAYING != playState) {
|
H A D | intbufq.c | 144 state = SL_PLAYSTATE_PLAYING; 248 state = SL_PLAYSTATE_PLAYING;
|
H A D | multiplay.c | 247 case SL_PLAYSTATE_PLAYING: 270 result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING);
|
H A D | configbq.c | 195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
|
H A D | reverb.c | 643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); 651 if (SL_PLAYSTATE_PLAYING != state)
|
/frameworks/wilhelm/tests/mimeUri/ |
H A D | slesTest_playStates.cpp | 161 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); 173 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); 184 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestPlayUri2.cpp | 208 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); 214 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestLoopUri.cpp | 259 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestPlayStreamType.cpp | 186 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestPlayUri.cpp | 273 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
/frameworks/wilhelm/tests/listening/ |
H A D | seekTorture.c | 93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
|
/frameworks/wilhelm/tests/examples/ |
H A D | slesTestSendToPresetReverb.cpp | 278 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); 287 if (playState != SL_PLAYSTATE_PLAYING)
|
H A D | slesTestBassBoostPath.cpp | 190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestPlayFdPath.cpp | 202 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestSawtoothBufferQueue.cpp | 243 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestVirtualizerPath.cpp | 191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestEqFdPath.cpp | 195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
|
H A D | slesTestEqOutputPath.cpp | 199 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
|
/frameworks/wilhelm/src/desktop/ |
H A D | SndFile.c | 32 if (SL_PLAYSTATE_PLAYING != state) {
|
/frameworks/wilhelm/tests/ |
H A D | mimeUri_test.cpp | 227 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
|
Completed in 232 milliseconds
12