Searched refs:TextDrawFunctor (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DFontRenderer.h55 class TextDrawFunctor { class in namespace:android::uirenderer
57 TextDrawFunctor( function in class:android::uirenderer::TextDrawFunctor
112 Rect* outBounds, TextDrawFunctor* functor, bool forceFinish = true);
116 float hOffset, float vOffset, Rect* outBounds, TextDrawFunctor* functor);
154 void initRender(const Rect* clip, Rect* bounds, TextDrawFunctor* functor);
193 TextDrawFunctor* mFunctor;
H A DFontRenderer.cpp59 void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) {
630 void FontRenderer::initRender(const Rect* clip, Rect* bounds, TextDrawFunctor* functor) {
658 Rect* bounds, TextDrawFunctor* functor, bool forceFinish) {
676 Rect* bounds, TextDrawFunctor* functor) {
H A DOpenGLRenderer.h70 class TextDrawFunctor;
776 friend class TextDrawFunctor;
H A DOpenGLRenderer.cpp2157 TextDrawFunctor functor(nullptr, nullptr, nullptr, x, y, pureTranslate, alpha, mode, paint);
2159 TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
2201 TextDrawFunctor functor(nullptr, nullptr, nullptr, 0.0f, 0.0f, false, alpha, mode, paint);
2203 TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
H A DBakedOpDispatcher.cpp303 TextDrawFunctor functor(&renderer, &state, renderClip,
764 TextDrawFunctor functor(&renderer, &state, renderTargetClip,
773 // manually dirty render target, since TextDrawFunctor won't

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