Searched refs:TextureFillFlags (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlopBuilder.h37 namespace TextureFillFlags { namespace in namespace:android::uirenderer
H A DBakedOpDispatcher.cpp77 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
180 int textureFillFlags = TextureFillFlags::ForceFilter;
182 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
432 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
506 const int textureFillFlags = TextureFillFlags::None;
529 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
596 int textureFillFlags = TextureFillFlags
[all...]
H A DOpenGLRenderer.cpp1475 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
1499 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
1589 const int textureFillFlags = TextureFillFlags::None;
1616 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
1642 int textureFillFlags = TextureFillFlags::ForceFilter;
1644 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
1672 int textureFillFlags = TextureFillFlags
[all...]
H A DFontRenderer.cpp60 int textureFillFlags = TextureFillFlags::None;
62 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
65 textureFillFlags |= TextureFillFlags::ForceFilter;
H A DGlopBuilder.cpp329 GLenum filter = (textureFillFlags & TextureFillFlags::ForceFilter)
338 if (!(textureFillFlags & TextureFillFlags::IsAlphaMaskTexture)) {
360 if (textureFillFlags & TextureFillFlags::IsAlphaMaskTexture) {

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