Searched refs:TimeLord (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DTimeLord.cpp16 #include "TimeLord.h"
22 TimeLord::TimeLord() function in class:android::uirenderer::renderthread::TimeLord
27 bool TimeLord::vsyncReceived(nsecs_t vsync) {
35 nsecs_t TimeLord::computeFrameTimeNanos() {
H A DTimeLord.h29 class TimeLord { class in namespace:android::uirenderer::renderthread
42 TimeLord();
43 ~TimeLord() {}
H A DRenderThread.h23 #include "TimeLord.h"
90 TimeLord& timeLord() { return mTimeLord; }
142 TimeLord mTimeLord;
/frameworks/base/libs/hwui/
H A DIContextFactory.h23 class TimeLord;
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
H A DAnimationContext.h24 #include "renderthread/TimeLord.h"
78 ANDROID_API AnimationContext(renderthread::TimeLord& clock);
107 renderthread::TimeLord& mClock;
H A DAnimationContext.cpp20 #include "renderthread/TimeLord.h"
25 AnimationContext::AnimationContext(renderthread::TimeLord& clock)
H A DAndroid.mk34 renderthread/TimeLord.cpp \
/frameworks/base/libs/hwui/tests/macrobench/
H A DTestSceneRunner.cpp36 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
/frameworks/base/libs/hwui/utils/
H A DTestWindowContext.cpp40 (android::uirenderer::renderthread::TimeLord& clock) override {
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp205 AnimationContextBridge(renderthread::TimeLord& clock, RootRenderNode* rootNode)
253 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {
H A Dandroid_view_Surface.cpp496 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {

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