Searched refs:TransformFlags (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlop.h62 namespace TransformFlags { namespace in namespace:android::uirenderer
154 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
H A DBakedOpDispatcher.cpp83 .setTransform(Matrix4::identity(), TransformFlags::None)
189 .setTransform(Matrix4::identity(), TransformFlags::None)
226 .setTransform(textOpState.computedState.transform, TransformFlags::None)
352 ? TransformFlags::OffsetByFudgeFactor : 0;
384 .setTransform(state.computedState.transform, TransformFlags::None)
438 .setTransform(state.computedState.transform, TransformFlags::None)
512 .setTransform(state.computedState.transform, TransformFlags::None)
537 .setTransform(state.computedState.transform, TransformFlags::None)
553 .setTransform(Matrix4::identity(), TransformFlags::None)
615 .setTransform(state.computedState.transform, TransformFlags
[all...]
H A DOpenGLRenderer.cpp793 .setTransform(*currentSnapshot(), TransformFlags::None)
806 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform)
826 .setTransform(*currentSnapshot(), TransformFlags::None)
967 .setTransform(*currentSnapshot(), TransformFlags::None)
1081 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1267 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1476 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
1505 .setTransform(*currentSnapshot(), TransformFlags::None)
1595 .setTransform(*currentSnapshot(), TransformFlags::None)
1624 .setTransform(*currentSnapshot(), TransformFlags
[all...]
H A DBakedOpRenderer.cpp150 .setTransform(Matrix4::identity(), TransformFlags::None)
219 .setTransform(Matrix4::identity(), TransformFlags::None)
236 .setTransform(Matrix4::identity(), TransformFlags::None)
H A DReadback.cpp171 .setTransform(Matrix4::identity(), TransformFlags::None)
H A DFontRenderer.cpp68 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
H A DGlopBuilder.cpp656 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) {
/frameworks/base/libs/hwui/tests/unit/
H A DBakedOpDispatcherTests.cpp142 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &roundRectOp))
147 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedPointsOp))
150 EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &pointsOp))
154 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedLinesOp))
157 EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &linesOp))
H A DGlopBuilderTests.cpp130 .setTransform(simpleTranslate, TransformFlags::None)
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp258 glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor);

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