Searched refs:TransformFlags (Results 1 - 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Glop.h | 62 namespace TransformFlags { namespace in namespace:android::uirenderer 154 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
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H A D | BakedOpDispatcher.cpp | 83 .setTransform(Matrix4::identity(), TransformFlags::None) 189 .setTransform(Matrix4::identity(), TransformFlags::None) 226 .setTransform(textOpState.computedState.transform, TransformFlags::None) 352 ? TransformFlags::OffsetByFudgeFactor : 0; 384 .setTransform(state.computedState.transform, TransformFlags::None) 438 .setTransform(state.computedState.transform, TransformFlags::None) 512 .setTransform(state.computedState.transform, TransformFlags::None) 537 .setTransform(state.computedState.transform, TransformFlags::None) 553 .setTransform(Matrix4::identity(), TransformFlags::None) 615 .setTransform(state.computedState.transform, TransformFlags [all...] |
H A D | OpenGLRenderer.cpp | 793 .setTransform(*currentSnapshot(), TransformFlags::None) 806 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform) 826 .setTransform(*currentSnapshot(), TransformFlags::None) 967 .setTransform(*currentSnapshot(), TransformFlags::None) 1081 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1267 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1476 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform; 1505 .setTransform(*currentSnapshot(), TransformFlags::None) 1595 .setTransform(*currentSnapshot(), TransformFlags::None) 1624 .setTransform(*currentSnapshot(), TransformFlags [all...] |
H A D | BakedOpRenderer.cpp | 150 .setTransform(Matrix4::identity(), TransformFlags::None) 219 .setTransform(Matrix4::identity(), TransformFlags::None) 236 .setTransform(Matrix4::identity(), TransformFlags::None)
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H A D | Readback.cpp | 171 .setTransform(Matrix4::identity(), TransformFlags::None)
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H A D | FontRenderer.cpp | 68 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
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H A D | GlopBuilder.cpp | 656 if (mOutGlop->transform.transformFlags & TransformFlags::MeshIgnoresCanvasTransform) {
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | BakedOpDispatcherTests.cpp | 142 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &roundRectOp)) 147 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedPointsOp)) 150 EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &pointsOp)) 154 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedLinesOp)) 157 EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &linesOp))
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H A D | GlopBuilderTests.cpp | 130 .setTransform(simpleTranslate, TransformFlags::None)
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 258 glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor);
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