Searched refs:bandFactor1 (Results 1 - 1 of 1) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
H A DEffectBundle.cpp854 float bandFactor1 = pContext->pBundledContext->bandGaindB[i]/15.0; local
857 if (bandFactor1 > 0 && bandFactor2 > 0) {
858 float crossEnergy = bandFactor1 * bandFactor2 *
860 bandFactorSum += bandFactor1 * bandFactor2;

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