Searched refs:bindTexture (Results 1 - 24 of 24) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.h44 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
46 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
49 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
52 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
54 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
57 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
H A DAssetAtlas.cpp82 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
84 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
87 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
H A DDither.cpp36 mCaches.textureState().bindTexture(mDitherTexture);
73 mCaches.textureState().bindTexture(mDitherTexture);
H A DTexture.cpp47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument
54 if (bindTexture) {
55 mCaches.textureState().bindTexture(renderTarget, mId);
63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument
70 if (bindTexture) {
71 mCaches.textureState().bindTexture(renderTarget, mId);
113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
235 mCaches.textureState().bindTexture(mId);
H A DImage.cpp40 Caches::getInstance().textureState().bindTexture(mTexture);
H A DLayer.h223 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
224 texture.setWrap(wrap, bindTexture, force, renderTarget);
227 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
228 texture.setFilter(filter, bindTexture, force, renderTarget);
267 void bindTexture() const;
H A DReadback.cpp90 caches.textureState().bindTexture(texture);
145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
H A DLayer.cpp123 bindTexture();
181 void Layer::bindTexture() const { function in class:android::uirenderer::Layer
183 caches.textureState().bindTexture(renderTarget, texture.mId);
H A DSkiaShader.cpp59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer
60 caches->textureState().bindTexture(texture->id());
187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
350 data.layer->bindTexture();
H A DLayerRenderer.cpp232 layer->bindTexture();
302 layer->bindTexture();
412 caches.textureState().bindTexture(texture);
H A DLayerCache.cpp112 layer->bindTexture();
H A DBakedOpRenderer.cpp109 mCaches.textureState().bindTexture(buffer->texture.id());
H A DFontRenderer.cpp442 caches.textureState().bindTexture(lastTextureId);
H A DOpenGLRenderer.cpp651 layer->bindTexture();
690 layer->bindTexture();
/frameworks/base/libs/hwui/renderstate/
H A DTextureState.h51 * bindTexture(GLenum, GLuint).
53 void bindTexture(GLuint texture);
58 * bindTexture(GLuint).
60 void bindTexture(GLenum target, GLuint texture);
H A DTextureState.cpp101 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState
108 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState
110 bindTexture(texture);
H A DRenderState.cpp307 mCaches->textureState().bindTexture(texture.target, texture.texture->id());
/frameworks/rs/
H A DrsProgram.h70 void bindTexture(Context *, uint32_t slot, Allocation *);
H A DrsProgram.cpp119 bindTexture(nullptr, ct, nullptr);
181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program
222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
H A DrsScriptC_LibGL.cpp52 pf->bindTexture(rsc, slot, a);
H A DrsFont.cpp480 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
/frameworks/base/rs/java/android/renderscript/
H A DProgram.java165 public void bindTexture(Allocation va, int slot) method in class:Program
/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
H A DBallsRS.java110 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
/frameworks/native/opengl/libagl/
H A Dtexture.cpp80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
299 ggl->bindTexture(ggl, &src);
787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
1308 // to call bindTexture on the main rasterizer.
1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer

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