Searched refs:bpr (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.h56 int format, int compressedFormat, int bpr);
H A DTextureObjectManager.cpp162 int format, int compressedFormat, int bpr)
164 const size_t size = h * bpr;
160 reallocate( GLint level, int w, int h, int s, int format, int compressedFormat, int bpr) argument
H A Dmipmap.cpp46 const int bpr = w * pixelFormat.size; local
48 base->format, base->compressedFormat, bpr) != NO_ERROR) {
H A Dtexture.cpp379 const int32_t bpr = ((width * pixelFormat.size) + align) & ~align; local
380 const size_t size = bpr * height;
381 const int32_t stride = bpr / pixelFormat.size;
387 width, height, stride, formatIdx, compressedFormat, bpr);
398 width, height, stride, formatIdx, compressedFormat, bpr);
1201 const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1202 const size_t size = bpr * height;
1203 const int32_t stride = bpr / pixelFormat.size;
1285 const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1286 const size_t size = bpr * heigh
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/frameworks/base/core/jni/
H A Dandroid_view_Surface.cpp328 ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); local
329 bitmap.setInfo(info, bpr);
/frameworks/base/libs/input/
H A DSpriteController.cpp212 ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); local
214 outBuffer.bits, bpr); local

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