Searched refs:buildShader (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h59 GLuint buildShader(const char* source, GLenum type);
H A DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER);
97 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::Program
/frameworks/base/libs/hwui/
H A DProgram.cpp37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
131 GLuint Program::buildShader(const char* source, GLenum type) { function in class:android::uirenderer::Program
H A DProgram.h401 GLuint buildShader(const char* source, GLenum type);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
311 private static int buildShader(String source, int type) { method in class:GLTextureViewActivity.RenderThread
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
264 private static int buildShader(String source, int type) { method in class:ImageFlipRenderThread
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java666 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
669 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
693 private int buildShader(String source, int type) { method in class:ImageWallpaper.DrawableEngine

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