Searched refs:bx (Results 1 - 18 of 18) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dfixed_asm.S43 bx lr
62 bx lr
66 bx lr
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A Dbricked.rs32 int bx = brick % brick_dimx;
54 int px = (bx << 5) | in_br_x;
70 int bx = brick % brick_dimx;
82 int base_brick = bx + (by + brick_dimy * bz) * brick_dimx;
88 if (bx > 0) {
92 if (bx < brick_dimx - 1) {
H A Dvr.rs85 int bx = p.x >> 5;
88 int brickno = bx + (by + brick_dimy * bz) * brick_dimx;
/frameworks/base/core/java/android/gesture/
H A DGestureStroke.java54 RectF bx = null;
64 if (bx == null) {
65 bx = new RectF();
66 bx.top = p.y;
67 bx.left = p.x;
68 bx.right = p.x;
69 bx.bottom = p.y;
73 bx.union(p.x, p.y);
80 boundingBox = bx;
/frameworks/base/libs/hwui/
H A DPathTessellator.h128 float bx, float by,
H A DSpotShadow.h49 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
H A DPathTessellator.cpp1086 float bx, float by,
1090 float dx = bx - ax;
1093 float d = (cx - bx) * dy - (cy - by) * dx;
1098 outputVertices.push_back(Vertex{bx, by});
1101 float bcx = (bx + cx) * 0.5f;
1111 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
1084 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
H A DBakedOpDispatcher.cpp476 int bx = i; local
477 int by = bx + 1;
486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
H A DOpenGLRenderer.cpp1551 int bx = i; local
1552 int by = bx + 1;
1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1566 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
1568 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
H A DSpotShadow.cpp226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp271 int bx = 0; local
273 bx = 2;
277 int xx = bx + x;
355 int bx = 0; local
357 bx = 2;
361 int xx = bx + x;
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsics_neon_YuvToRGB.S245 bx lr
271 bx lr
297 bx lr
H A DrsCpuIntrinsics_neon_Convolve.S102 bx lr
285 bx lr
H A DrsCpuIntrinsics_neon_3DLUT.S255 bx lr
H A DrsCpuIntrinsics_neon_Blend.S574 bx lr
608 bx lr
H A DrsCpuIntrinsics_neon_ColorMatrix.S77 bx lr
H A DrsCpuIntrinsics_neon_Blur.S106 bx \reg
1155 bx lr
1287 bx lr
1290 bx lr
1307 bx lr
1312 bx lr
H A DrsCpuIntrinsics_neon_Resize.S136 bx lr

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