Searched refs:casterPerimeter (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DTessellationCache.h94 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
99 , casterPerimeter(*casterPerimeter)
116 const SkPath casterPerimeter; member in class:android::uirenderer::TessellationCache::ShadowTask
166 bool opaque, const SkPath* casterPerimeter,
170 bool opaque, const SkPath* casterPerimeter,
176 bool opaque, const SkPath* casterPerimeter,
228 bool isCasterOpaque, const SkPath* casterPerimeter,
93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DTessellationCache.cpp209 bool isCasterOpaque, const SkPath* casterPerimeter,
217 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
257 Rect casterBounds(casterPerimeter->getBounds());
281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
356 bool opaque, const SkPath* casterPerimeter,
359 ShadowDescription key(casterPerimeter, drawTransform);
363 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
373 bool opaque, const SkPath* casterPerimeter,
376 ShadowDescription key(casterPerimeter, drawTransform);
379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
207 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
355 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
372 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
387 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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/frameworks/base/libs/hwui/tests/unit/
H A DFrameBuilderTests.cpp1764 EXPECT_TRUE(op.shadowTask->casterPerimeter.isRect(nullptr));

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