Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { 98 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + 100 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; 167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, 175 casterVertexCount - 1 , 0); 184 casterVertexCount, isCasterOpaque); 193 for (int i = 0; i < casterVertexCount; i++) { 197 (i + 1) % casterVertexCount); 250 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; 95 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument 166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
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H A D | ShadowTessellator.h | 72 const Vector3* casterPolygon, int casterVertexCount, 77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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H A D | ShadowTessellator.cpp | 32 const Vector3* casterPolygon, int casterVertexCount, 57 casterVertexCount, centroid3d, heightFactor, geomFactor, 62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, 108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); 31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument 61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
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H A D | TessellationCache.cpp | 226 const int casterVertexCount = casterVertices2d.size(); local 227 Vector3 casterPolygon[casterVertexCount]; 230 for (int i = 0; i < casterVertexCount; i++) { 241 casterVertexCount); 248 for (int i = 0; i < casterVertexCount; i++) { 262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
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