Searched refs:centroid3d (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.h | 35 int polyLength, const Vector3& centroid3d, float heightFactor,
|
H A D | AmbientShadow.cpp | 131 * @param centroid3d The centroid of the shadow caster. 167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, 176 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x, 177 casterVertices[0].y - centroid3d.y}; 261 innerNext, centroid3d); 297 getAlphaFromFactoredZ(centroid3d.z * heightFactor); 299 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid3d.x, 300 centroid3d.y, centroidOpacity); 166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
|
H A D | ShadowTessellator.h | 73 const Vector3& centroid3d, const Rect& casterBounds,
|
H A D | ShadowTessellator.cpp | 33 const Vector3& centroid3d, const Rect& casterBounds, 57 casterVertexCount, centroid3d, heightFactor, geomFactor, 31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
|
H A D | TessellationCache.cpp | 242 Vector3 centroid3d = {centroid.x, centroid.y, 0}; local 243 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ); 251 centroid3d.z += casterLift; 262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
|
Completed in 193 milliseconds