/frameworks/native/services/surfaceflinger/ |
H A D | Client.cpp | 142 result = flinger->createLayer(name, client, w, h, format, flags,
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H A D | SurfaceFlinger.h | 291 status_t createLayer(const String8& name, const sp<Client>& client,
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H A D | SurfaceFlinger.cpp | 1205 auto hwcLayer = mHwc->createLayer(hwcId); 2326 status_t SurfaceFlinger::createLayer( function in class:android::SurfaceFlinger 2332 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 2334 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
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H A D | SurfaceFlinger_hwc1.cpp | 2342 status_t SurfaceFlinger::createLayer( function in class:android::SurfaceFlinger 2348 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 2350 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | HWComposer.h | 90 std::shared_ptr<HWC2::Layer> createLayer(int32_t displayId);
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H A D | HWC2.h | 276 [[clang::warn_unused_result]] Error createLayer(
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H A D | HWComposer.cpp | 287 std::shared_ptr<HWC2::Layer> HWComposer::createLayer(int32_t displayId) { function in class:android::HWComposer 294 auto error = display->createLayer(&layer);
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H A D | HWC2On1Adapter.cpp | 204 displayHook<decltype(&Display::createLayer), 205 &Display::createLayer, hwc2_layer_t*>); 600 Error HWC2On1Adapter::Display::createLayer(hwc2_layer_t* outLayerId) function in class:android::HWC2On1Adapter::Display
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H A D | HWC2On1Adapter.h | 190 HWC2::Error createLayer(hwc2_layer_t* outLayerId);
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H A D | HWC2.cpp | 489 Error Display::createLayer(std::shared_ptr<Layer>* outLayer) function in class:HWC2::Display
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/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | LayerDrawable.java | 457 final ChildDrawable childDrawable = createLayer(dr); 474 private ChildDrawable createLayer(Drawable dr) { method in class:LayerDrawable 488 final ChildDrawable layer = createLayer(dr);
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 514 bool createLayer(float left, float top, float right, float bottom,
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H A D | RenderNode.cpp | 275 static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { function in namespace:android::uirenderer 317 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight());
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H A D | OpenGLRenderer.cpp | 480 createLayer(left, top, right, bottom, paint, flags, convexMask); 606 bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer 715 * Read the documentation of createLayer() before doing anything in this method.
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