Searched refs:currentNormalIndex (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp425 int currentNormalIndex = polyLength - 1; local
433 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal(
434 outlineData[currentNormalIndex].position,
436 currentNormalIndex = (currentNormalIndex + 1) % polyLength;

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