Searched refs:debugLayersUpdates (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DProperties.cpp32 bool Properties::debugLayersUpdates = false; member in class:android::uirenderer::Properties
91 bool prevDebugLayersUpdates = debugLayersUpdates;
130 debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
131 INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
163 return (prevDebugLayersUpdates != debugLayersUpdates)
H A DProperties.h259 static bool debugLayersUpdates; member in class:android::uirenderer::Properties
H A DBakedOpDispatcher.cpp824 if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
H A DOpenGLRenderer.cpp349 layer->debugDrawUpdate = Properties::debugLayersUpdates;
/frameworks/base/libs/hwui/tests/unit/
H A DBakedOpDispatcherTests.cpp238 for (bool debugLayersUpdates : { false, true }) {
240 ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates);
243 validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) {
257 EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0),
258 glop.fill.color) << "Should be transparent green if debugLayersUpdates";
270 if (debugLayersUpdates || debugOverdraw) expectedCount++;

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