Searched refs:debugOverdraw (Results 1 - 14 of 14) sorted by relevance
/frameworks/base/libs/hwui/tests/unit/ |
H A D | TestUtilsTests.cpp | 25 bool previous = Properties::debugOverdraw; 27 ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, true); 28 EXPECT_TRUE(Properties::debugOverdraw); 30 EXPECT_EQ(previous, Properties::debugOverdraw); 32 ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, false); 33 EXPECT_FALSE(Properties::debugOverdraw); 35 EXPECT_EQ(previous, Properties::debugOverdraw);
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H A D | BakedOpDispatcherTests.cpp | 237 for (bool debugOverdraw : { false, true }) { 239 ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw); 270 if (debugLayersUpdates || debugOverdraw) expectedCount++; 271 if (debugOverdraw) expectedCount += 4;
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/frameworks/base/libs/hwui/ |
H A D | Properties.cpp | 33 bool Properties::debugOverdraw = false; member in class:android::uirenderer::Properties 92 bool prevDebugOverdraw = debugOverdraw; 95 debugOverdraw = false; 99 debugOverdraw = true; 102 debugOverdraw = true; 164 || (prevDebugOverdraw != debugOverdraw)
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H A D | Properties.h | 260 static bool debugOverdraw; member in class:android::uirenderer::Properties
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H A D | BakedOpRenderer.cpp | 126 mRenderState.debugOverdraw(true, true); 130 if (CC_UNLIKELY(Properties::debugOverdraw)) { 302 if (CC_LIKELY(!Properties::debugOverdraw)) {
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H A D | OpenGLRenderer.cpp | 137 debugOverdraw(true, true); 218 debugOverdraw(true, false); 293 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::OpenGLRenderer 294 mRenderState.debugOverdraw(enable, clear); 298 if (Properties::debugOverdraw && getTargetFbo() == 0) { 336 debugOverdraw(false, false); 687 debugOverdraw(false, false); 740 debugOverdraw(true, false); 841 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \ 1281 if (!Properties::debugOverdraw) { [all...] |
H A D | LayerBuilder.cpp | 248 && !Properties::debugOverdraw)) {
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H A D | DeferredDisplayList.cpp | 48 return !Properties::debugOverdraw;
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H A D | OpenGLRenderer.h | 707 void debugOverdraw(bool enable, bool clear);
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H A D | GlopBuilder.cpp | 645 mDescription.hasDebugHighlight = !Properties::debugOverdraw
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H A D | RenderNode.cpp | 235 bool functorsNeedLayer = Properties::debugOverdraw;
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H A D | BakedOpDispatcher.cpp | 828 } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 181 debugOverdraw(false, false); 187 debugOverdraw(false, false); 198 void RenderState::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::RenderState 199 if (Properties::debugOverdraw && mFramebuffer == 0) {
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H A D | RenderState.h | 72 void debugOverdraw(bool enable, bool clear);
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