Searched refs:debugOverdraw (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
H A DTestUtilsTests.cpp25 bool previous = Properties::debugOverdraw;
27 ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, true);
28 EXPECT_TRUE(Properties::debugOverdraw);
30 EXPECT_EQ(previous, Properties::debugOverdraw);
32 ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, false);
33 EXPECT_FALSE(Properties::debugOverdraw);
35 EXPECT_EQ(previous, Properties::debugOverdraw);
H A DBakedOpDispatcherTests.cpp237 for (bool debugOverdraw : { false, true }) {
239 ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw);
270 if (debugLayersUpdates || debugOverdraw) expectedCount++;
271 if (debugOverdraw) expectedCount += 4;
/frameworks/base/libs/hwui/
H A DProperties.cpp33 bool Properties::debugOverdraw = false; member in class:android::uirenderer::Properties
92 bool prevDebugOverdraw = debugOverdraw;
95 debugOverdraw = false;
99 debugOverdraw = true;
102 debugOverdraw = true;
164 || (prevDebugOverdraw != debugOverdraw)
H A DProperties.h260 static bool debugOverdraw; member in class:android::uirenderer::Properties
H A DBakedOpRenderer.cpp126 mRenderState.debugOverdraw(true, true);
130 if (CC_UNLIKELY(Properties::debugOverdraw)) {
302 if (CC_LIKELY(!Properties::debugOverdraw)) {
H A DOpenGLRenderer.cpp137 debugOverdraw(true, true);
218 debugOverdraw(true, false);
293 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::OpenGLRenderer
294 mRenderState.debugOverdraw(enable, clear);
298 if (Properties::debugOverdraw && getTargetFbo() == 0) {
336 debugOverdraw(false, false);
687 debugOverdraw(false, false);
740 debugOverdraw(true, false);
841 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
1281 if (!Properties::debugOverdraw) {
[all...]
H A DLayerBuilder.cpp248 && !Properties::debugOverdraw)) {
H A DDeferredDisplayList.cpp48 return !Properties::debugOverdraw;
H A DOpenGLRenderer.h707 void debugOverdraw(bool enable, bool clear);
H A DGlopBuilder.cpp645 mDescription.hasDebugHighlight = !Properties::debugOverdraw
H A DRenderNode.cpp235 bool functorsNeedLayer = Properties::debugOverdraw;
H A DBakedOpDispatcher.cpp828 } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp181 debugOverdraw(false, false);
187 debugOverdraw(false, false);
198 void RenderState::debugOverdraw(bool enable, bool clear) { function in class:android::uirenderer::RenderState
199 if (Properties::debugOverdraw && mFramebuffer == 0) {
H A DRenderState.h72 void debugOverdraw(bool enable, bool clear);

Completed in 786 milliseconds