Searched refs:defer (Results 1 - 12 of 12) sorted by relevance

/frameworks/data-binding/compiler/src/main/java/android/databinding/tool/
H A DDataBinder.java51 Scope.defer(ex);
82 Scope.defer(ex);
99 Scope.defer(ex);
/frameworks/base/libs/hwui/
H A DLayer.cpp220 void Layer::defer(const OpenGLRenderer& rootRenderer) { function in class:android::uirenderer::Layer
241 renderNode->defer(deferredState, 0);
H A DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
157 * Additionally, this method allows subclasses to provide defer-time preferences for batching
275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
339 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
516 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
518 // NOTE: must defer op BEFORE applying state, since it may read clip
521 // TODO: Can we avoid applying complex clips at defer tim
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H A DFrameBuilder.h219 * These private methods are called from within deferImpl to defer each individual op
222 #define X(Type) void defer##Type(const Type& op);
H A DLayer.h286 void defer(const OpenGLRenderer& rootRenderer);
431 * Used to defer display lists when the layer is updated with a
H A DRenderNode.h124 void defer(DeferStateStruct& deferStruct, const int level);
297 * DrawRenderNodeOp's defer() or replay() methods
H A DRenderNode.cpp697 * This should be called before a call to defer() or drawDisplayList()
772 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
786 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { function in class:android::uirenderer::RenderNode
1024 * This function serves both defer and replay modes, and will organize the displayList's component
1029 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
1030 * defer vs replay logic, per operation
H A DOpenGLRenderer.cpp149 // The framebuffer renderer will first defer the display list
342 layer->defer(*this);
359 // If draw deferring is enabled this method will simply defer
1442 renderNode->defer(deferStruct, 0);
H A DFrameBuilder.cpp45 // Prepare to defer Fbo0
65 // Prepare to defer Fbo0 (which will be empty)
195 // remaining overlay nodes, simply defer
281 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
298 nullptr, // no record-time clip - need only respect defer-time one
504 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
510 [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
545 // then apply state from node properties, and defer ops
830 // TODO: defer time rejection (when bounds become empty) + tests
831 // Option - just skip layers with no bounds at playback + defer
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/frameworks/data-binding/compilerCommon/src/main/java/android/databinding/tool/processing/
H A DScope.java59 public static void defer(ScopedException exception) { method in class:Scope
66 defer(new ScopedException(msg));
/frameworks/data-binding/compilerCommon/src/main/java/android/databinding/tool/store/
H A DResourceBundle.java221 Scope.defer(ex);
268 Scope.defer(ex);
/frameworks/base/core/java/android/view/
H A DViewRootImpl.java1843 // requested, otherwise defer to see if the entire window
3953 * input stage may also defer an input event that has been delivered to it
3982 protected void defer(QueuedInputEvent q) { method in class:ViewRootImpl.AsyncInputStage
4050 defer(q);

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