/frameworks/data-binding/compiler/src/main/java/android/databinding/tool/ |
H A D | DataBinder.java | 51 Scope.defer(ex); 82 Scope.defer(ex); 99 Scope.defer(ex);
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/frameworks/base/libs/hwui/ |
H A D | Layer.cpp | 220 void Layer::defer(const OpenGLRenderer& rootRenderer) { function in class:android::uirenderer::Layer 241 renderNode->defer(deferredState, 0);
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H A D | DisplayListOp.h | 78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 157 * Additionally, this method allows subclasses to provide defer-time preferences for batching 275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 339 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 516 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 518 // NOTE: must defer op BEFORE applying state, since it may read clip 521 // TODO: Can we avoid applying complex clips at defer tim [all...] |
H A D | FrameBuilder.h | 219 * These private methods are called from within deferImpl to defer each individual op 222 #define X(Type) void defer##Type(const Type& op);
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H A D | Layer.h | 286 void defer(const OpenGLRenderer& rootRenderer); 431 * Used to defer display lists when the layer is updated with a
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H A D | RenderNode.h | 124 void defer(DeferStateStruct& deferStruct, const int level); 297 * DrawRenderNodeOp's defer() or replay() methods
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H A D | RenderNode.cpp | 697 * This should be called before a call to defer() or drawDisplayList() 772 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 786 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { function in class:android::uirenderer::RenderNode 1024 * This function serves both defer and replay modes, and will organize the displayList's component 1029 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1030 * defer vs replay logic, per operation
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H A D | OpenGLRenderer.cpp | 149 // The framebuffer renderer will first defer the display list 342 layer->defer(*this); 359 // If draw deferring is enabled this method will simply defer 1442 renderNode->defer(deferStruct, 0);
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H A D | FrameBuilder.cpp | 45 // Prepare to defer Fbo0 65 // Prepare to defer Fbo0 (which will be empty) 195 // remaining overlay nodes, simply defer 281 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer) 298 nullptr, // no record-time clip - need only respect defer-time one 504 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods. 510 [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); }, 545 // then apply state from node properties, and defer ops 830 // TODO: defer time rejection (when bounds become empty) + tests 831 // Option - just skip layers with no bounds at playback + defer [all...] |
/frameworks/data-binding/compilerCommon/src/main/java/android/databinding/tool/processing/ |
H A D | Scope.java | 59 public static void defer(ScopedException exception) { method in class:Scope 66 defer(new ScopedException(msg));
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/frameworks/data-binding/compilerCommon/src/main/java/android/databinding/tool/store/ |
H A D | ResourceBundle.java | 221 Scope.defer(ex); 268 Scope.defer(ex);
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/frameworks/base/core/java/android/view/ |
H A D | ViewRootImpl.java | 1843 // requested, otherwise defer to see if the entire window 3953 * input stage may also defer an input event that has been delivered to it 3982 protected void defer(QueuedInputEvent q) { method in class:ViewRootImpl.AsyncInputStage 4050 defer(q);
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