Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96 applyState(deferStruct.mRenderer, saveCount);
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
277 int newSaveCount = deferStruct.mRenderer.save(mFlags);
278 deferStruct.mDeferredList.addSave(deferStruct
[all...]
H A DRenderNode.h124 void defer(DeferStateStruct& deferStruct, const int level);
H A DRenderNode.cpp769 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument
770 : mDeferStruct(deferStruct), mLevel(level) {}
786 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { argument
787 DeferOperationHandler handler(deferStruct, level);
788 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
H A DOpenGLRenderer.cpp1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1442 renderNode->defer(deferStruct, 0);

Completed in 81 milliseconds