/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/ |
H A D | LayerInfo.java | 5 * several consecutive depth levels. 11 LayerInfo(int depth) { argument 12 frontDepth = depth; 13 backDepth = depth;
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H A D | DepthTransform.java | 5 * Interface defining a depth transform that translates real depth values 12 * @return The near depth value 17 * @return The far depth value 27 * @return the quantized value that corresponds to the given depth value 29 public int quantize(float depth); argument 32 * @return the depth value that corresponds to the given quantized value
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H A D | BlurStack.java | 8 * filtering function, including the range of depth levels, the disc blur radius 9 * of each depth level, how the depth levels are grouped into layers, which 12 * <b> Here by "depth", we mean inverse depth. Pixels with larger depth values 15 * For a layer n, its depth interval is (@code [layerInfo[n].backDepth, 19 * depth values. 36 * The minimum of the interval that is used to group depth levels into 42 * The starting index of depth quantizatio 88 getDiskRadius(int depth) argument [all...] |
H A D | KernelDataForRenderScript.java | 106 int depth = blurStack.getDepth(targetLayer, m); 107 float diskRadius = blurStack.getDiskRadius(depth); 128 int depth = blurStack.getDepth(targetLayer, m); 129 float diskRadius = blurStack.getDiskRadius(depth);
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H A D | RefocusFilter.java | 40 * is reserved for invalid padded pixels. Depth here refers to inverse depth 44 * filtering, including: the number of blending layers, the depth levels in 45 * each blending layer, focal depth, etc. For details, please refer to the 61 // Processes layers from back-most to focal depth (including the focal 62 // depth). 67 // Processes layers from front-most to focal depth (excluding the focal 68 // depth). 82 * Process layers from back-most to focal depth (including the focal depth). 91 // For a layer that is behind the focal depth, it 164 getKernelRadius(int depth, BlurStack blurStack) argument [all...] |
/frameworks/base/sax/java/android/sax/ |
H A D | RootElement.java | 100 int depth = -1; field in class:RootElement.Handler 112 int depth = ++this.depth; 114 if (depth == 0) { 128 if (depth == current.depth + 1) { 183 if (depth == current.depth) { 204 depth--;
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H A D | Children.java | 37 current = new Child(parent, uri, localName, parent.depth + 1, hash); 56 current = new Child(parent, uri, localName, parent.depth + 1, hash); 91 Child(Element parent, String uri, String localName, int depth, argument 93 super(parent, uri, localName, depth);
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H A D | Element.java | 34 final int depth; field in class:Element 46 Element(Element parent, String uri, String localName, int depth) { argument 50 this.depth = depth;
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/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.h | 34 void setDepthTarget(DrvAllocation *depth) { argument 35 mDepthTarget = depth;
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H A D | rsdFrameBuffer.cpp | 35 DrvAllocation *depth = nullptr; local 37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; 39 if (depth->uploadDeferred) { 44 fbo->setDepthTarget(depth);
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/frameworks/base/libs/hwui/ |
H A D | PathTessellator.h | 131 std::vector<Vertex> &outputVertices, int depth = 0); 143 std::vector<Vertex> &outputVertices, int depth = 0);
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | MutableFrameFormat.java | 72 public void setDimensions(int width, int height, int depth) { argument 76 dimensions[2] = depth;
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/frameworks/compile/mclinker/lib/LD/ |
H A D | Diagnostic.cpp | 41 unsigned int depth = 0; local 43 if (depth == 0 && *pBegin == pVal) 45 if (depth != 0 && *pBegin == '}') 46 --depth; 61 ++depth;
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 117 mDepthSize = depth;
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 76 new ConfigChooser(8,8,8,8, depth, stencil) : 77 new ConfigChooser(5,6,5,0, depth, stencil)); 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument 120 mDepthSize = depth;
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/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/ |
H A D | StackOverflowXmlParser.java | 150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e., 152 // finds the matching END_TAG (as indicated by the value of "depth" being 0). 157 int depth = 1; 158 while (depth != 0) { 161 depth--; 164 depth++;
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/frameworks/wilhelm/src/itf/ |
H A D | I3DMacroscopic.c | 23 SLmillimeter width, SLmillimeter height, SLmillimeter depth) 29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) { 36 thiz->mSize.mDepth = depth; 57 SLmillimeter depth = thiz->mSize.mDepth; local 61 *pDepth = depth; 22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
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/frameworks/native/opengl/libagl/ |
H A D | egl.cpp | 171 GGLSurface depth; member in struct:android::egl_surface_t 179 depth.version = sizeof(GGLSurface); 180 depth.data = 0; 181 depth.format = depthFormat; 186 free(depth.data); 390 // allocate a corresponding depth-buffer 393 if (depth.format) { 394 depth.width = width; 395 depth.height = height; 396 depth [all...] |
/frameworks/base/tools/aapt2/xml/ |
H A D | XmlPullParser.h | 157 size_t depth; member in struct:aapt::xml::XmlPullParser::EventData 212 // First get back to the start depth. 231 int depth = 1; local 232 while (depth > 0) { 239 depth++; 242 depth--;
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/ |
H A D | FakeExpandableAdapter.java | 56 final int repeatCount, List<ResourceReference> types, int depth) { 89 createItems(dataBindingItem, depth + 1); 96 private void createItems(DataBindingItem item, int depth) { argument 97 if (depth == 2) { 98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth); 55 createItems(Iterable<DataBindingItem> iterable, final int itemCount, final int repeatCount, List<ResourceReference> types, int depth) argument
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES30.spec | 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) 7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) 9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) 11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) 12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) 109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) [all...] |
/frameworks/base/core/tests/benchmarks/src/com/android/internal/util/ |
H A D | IndentingPrintWriterBenchmark.java | 125 public void dumpDirect(PrintWriter pw, int depth) { argument 126 pw.print(sIndents[depth]); 131 child.dumpDirect(pw, depth + 1);
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/frameworks/base/core/java/android/transition/ |
H A D | TransitionInflater.java | 135 int depth = parser.getDepth(); 140 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 243 int depth = parser.getDepth(); 245 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 297 int depth = parser.getDepth(); 300 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
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/frameworks/base/core/java/android/view/animation/ |
H A D | AnimationUtils.java | 105 int depth = parser.getDepth(); 107 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 182 int depth = parser.getDepth(); 184 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) 331 int depth = parser.getDepth(); 333 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
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