Searched refs:depth (Results 1 - 25 of 138) sorted by relevance

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/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/
H A DLayerInfo.java5 * several consecutive depth levels.
11 LayerInfo(int depth) { argument
12 frontDepth = depth;
13 backDepth = depth;
H A DDepthTransform.java5 * Interface defining a depth transform that translates real depth values
12 * @return The near depth value
17 * @return The far depth value
27 * @return the quantized value that corresponds to the given depth value
29 public int quantize(float depth); argument
32 * @return the depth value that corresponds to the given quantized value
H A DBlurStack.java8 * filtering function, including the range of depth levels, the disc blur radius
9 * of each depth level, how the depth levels are grouped into layers, which
12 * <b> Here by "depth", we mean inverse depth. Pixels with larger depth values
15 * For a layer n, its depth interval is (@code [layerInfo[n].backDepth,
19 * depth values.
36 * The minimum of the interval that is used to group depth levels into
42 * The starting index of depth quantizatio
88 getDiskRadius(int depth) argument
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H A DKernelDataForRenderScript.java106 int depth = blurStack.getDepth(targetLayer, m);
107 float diskRadius = blurStack.getDiskRadius(depth);
128 int depth = blurStack.getDepth(targetLayer, m);
129 float diskRadius = blurStack.getDiskRadius(depth);
H A DRefocusFilter.java40 * is reserved for invalid padded pixels. Depth here refers to inverse depth
44 * filtering, including: the number of blending layers, the depth levels in
45 * each blending layer, focal depth, etc. For details, please refer to the
61 // Processes layers from back-most to focal depth (including the focal
62 // depth).
67 // Processes layers from front-most to focal depth (excluding the focal
68 // depth).
82 * Process layers from back-most to focal depth (including the focal depth).
91 // For a layer that is behind the focal depth, it
164 getKernelRadius(int depth, BlurStack blurStack) argument
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/frameworks/base/sax/java/android/sax/
H A DRootElement.java100 int depth = -1; field in class:RootElement.Handler
112 int depth = ++this.depth;
114 if (depth == 0) {
128 if (depth == current.depth + 1) {
183 if (depth == current.depth) {
204 depth--;
H A DChildren.java37 current = new Child(parent, uri, localName, parent.depth + 1, hash);
56 current = new Child(parent, uri, localName, parent.depth + 1, hash);
91 Child(Element parent, String uri, String localName, int depth, argument
93 super(parent, uri, localName, depth);
H A DElement.java34 final int depth; field in class:Element
46 Element(Element parent, String uri, String localName, int depth) { argument
50 this.depth = depth;
/frameworks/rs/driver/
H A DrsdFrameBufferObj.h34 void setDepthTarget(DrvAllocation *depth) { argument
35 mDepthTarget = depth;
H A DrsdFrameBuffer.cpp35 DrvAllocation *depth = nullptr; local
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
39 if (depth->uploadDeferred) {
44 fbo->setDepthTarget(depth);
/frameworks/base/libs/hwui/
H A DPathTessellator.h131 std::vector<Vertex> &outputVertices, int depth = 0);
143 std::vector<Vertex> &outputVertices, int depth = 0);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DMutableFrameFormat.java72 public void setDimensions(int width, int height, int depth) { argument
76 dimensions[2] = depth;
/frameworks/compile/mclinker/lib/LD/
H A DDiagnostic.cpp41 unsigned int depth = 0; local
43 if (depth == 0 && *pBegin == pVal)
45 if (depth != 0 && *pBegin == '}')
46 --depth;
61 ++depth;
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
76 new ConfigChooser(8,8,8,8, depth, stencil) :
77 new ConfigChooser(5,6,5,0, depth, stencil));
115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
120 mDepthSize = depth;
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
H A DStackOverflowXmlParser.java150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e.,
152 // finds the matching END_TAG (as indicated by the value of "depth" being 0).
157 int depth = 1;
158 while (depth != 0) {
161 depth--;
164 depth++;
/frameworks/wilhelm/src/itf/
H A DI3DMacroscopic.c23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
/frameworks/native/opengl/libagl/
H A Degl.cpp171 GGLSurface depth; member in struct:android::egl_surface_t
179 depth.version = sizeof(GGLSurface);
180 depth.data = 0;
181 depth.format = depthFormat;
186 free(depth.data);
390 // allocate a corresponding depth-buffer
393 if (depth.format) {
394 depth.width = width;
395 depth.height = height;
396 depth
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/frameworks/base/tools/aapt2/xml/
H A DXmlPullParser.h157 size_t depth; member in struct:aapt::xml::XmlPullParser::EventData
212 // First get back to the start depth.
231 int depth = 1; local
232 while (depth > 0) {
239 depth++;
242 depth--;
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/
H A DFakeExpandableAdapter.java56 final int repeatCount, List<ResourceReference> types, int depth) {
89 createItems(dataBindingItem, depth + 1);
96 private void createItems(DataBindingItem item, int depth) { argument
97 if (depth == 2) {
98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
55 createItems(Iterable<DataBindingItem> iterable, final int itemCount, final int repeatCount, List<ResourceReference> types, int depth) argument
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES30.spec4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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/frameworks/base/core/tests/benchmarks/src/com/android/internal/util/
H A DIndentingPrintWriterBenchmark.java125 public void dumpDirect(PrintWriter pw, int depth) { argument
126 pw.print(sIndents[depth]);
131 child.dumpDirect(pw, depth + 1);
/frameworks/base/core/java/android/transition/
H A DTransitionInflater.java135 int depth = parser.getDepth();
140 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
243 int depth = parser.getDepth();
245 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
297 int depth = parser.getDepth();
300 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/base/core/java/android/view/animation/
H A DAnimationUtils.java105 int depth = parser.getDepth();
107 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
182 int depth = parser.getDepth();
184 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
331 int depth = parser.getDepth();
333 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)

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