Searched refs:doIntersect (Results 1 - 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerUpdateQueue.cpp30 damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
H A DRect.h142 * This method is named 'doIntersect' instead of 'intersect' so as not to be confused with
146 void doIntersect(float l, float t, float r, float b) { function in class:android::uirenderer::Rect
153 void doIntersect(const Rect& r) { function in class:android::uirenderer::Rect
154 doIntersect(r.left, r.top, r.right, r.bottom);
H A DBakedOpState.cpp68 clippedBounds.doIntersect(clipRect);
107 clippedBounds.doIntersect(clipRect->rect);
H A DClipArea.cpp68 mBounds.doIntersect(other.mBounds);
145 bounds.doIntersect(tr.transformedBounds());
288 mClipRect.doIntersect(transformed);
438 rectClip->rect.doIntersect(mClipRect);
H A DFrameBuilder.cpp91 layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
857 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
860 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
912 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
915 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
950 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
H A DRecordingCanvas.cpp145 visibleBounds.doIntersect(previous.getRenderTargetClip());
147 visibleBounds.doIntersect(Rect(previous.getViewportWidth(), previous.getViewportHeight()));
154 layerBounds.doIntersect(unmappedBounds);
H A DOpenGLRenderer.cpp492 bounds.doIntersect(mState.currentRenderTargetClip());
503 bounds.doIntersect(previousViewport);
510 clip.doIntersect(untransformedBounds);
1040 bounds.doIntersect(mState.currentRenderTargetClip());
1115 clippedBounds.doIntersect(currentClip);
1250 bounds.doIntersect(scissorBox);
H A DBakedOpRenderer.cpp256 bounds.doIntersect(clip->rect);
H A DLayerRenderer.cpp61 dirty.doIntersect(0.0f, 0.0f, width, height);
H A DRenderProperties.h553 outRect->doIntersect(mPrimitiveFields.mClipBounds);
H A DBakedOpDispatcher.cpp251 shadowBounds.doIntersect(clipState->rect);
/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp60 dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp426 backdropBounds.doIntersect(targetBounds);

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