Searched refs:drawTransform (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 33 Matrix4 drawTransform; member in struct:ShadowTestData 64 out->drawTransform.load(SAMPLE_DRAW_TRANSFORM); 74 tessellateShadows(&testData.drawTransform, &testData.localClip,
|
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 88 ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform); 93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 96 : drawTransform(*drawTransform) 113 const Matrix4 drawTransform; member in class:android::uirenderer::TessellationCache::ShadowTask 165 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip, 169 void getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, 175 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip, 227 const Matrix4* drawTransform, const Rect* localClip,
|
H A D | TessellationCache.cpp | 103 TessellationCache::ShadowDescription::ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform) argument 105 memcpy(&matrixData, drawTransform->data, sizeof(matrixData)); 208 const Matrix4* drawTransform, const Rect* localClip, 267 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, 281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 355 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument 359 ShadowDescription key(casterPerimeter, drawTransform); 362 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, 372 void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, argument 376 ShadowDescription key(casterPerimeter, drawTransform); 207 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument 387 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument [all...] |
H A D | DisplayListOp.h | 1509 Matrix4 drawTransform(*(renderer.currentTransform())); variable 1510 renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
|
Completed in 93 milliseconds