Searched refs:drawTransform (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp33 Matrix4 drawTransform; member in struct:ShadowTestData
64 out->drawTransform.load(SAMPLE_DRAW_TRANSFORM);
74 tessellateShadows(&testData.drawTransform, &testData.localClip,
/frameworks/base/libs/hwui/
H A DTessellationCache.h88 ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform);
93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
96 : drawTransform(*drawTransform)
113 const Matrix4 drawTransform; member in class:android::uirenderer::TessellationCache::ShadowTask
165 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
169 void getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip,
175 sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip,
227 const Matrix4* drawTransform, const Rect* localClip,
H A DTessellationCache.cpp103 TessellationCache::ShadowDescription::ShadowDescription(const SkPath* nodeKey, const Matrix4* drawTransform) argument
105 memcpy(&matrixData, drawTransform->data, sizeof(matrixData));
208 const Matrix4* drawTransform, const Rect* localClip,
267 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
355 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument
359 ShadowDescription key(casterPerimeter, drawTransform);
362 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
372 void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, argument
376 ShadowDescription key(casterPerimeter, drawTransform);
207 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
387 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
[all...]
H A DDisplayListOp.h1509 Matrix4 drawTransform(*(renderer.currentTransform())); variable
1510 renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,

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