Searched refs:drew (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp253 // Already drew for this vsync pulse, UI draw request missed
372 bool drew = renderer.didDraw(); local
500 bool drew = mCanvas->finish(); local
512 if (drew || mEglManager.damageRequiresSwap()) {

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