Searched refs:elementCount (Results 1 - 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
H A DGlopBuilder.h50 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
56 GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: delete
57 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
58 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
H A DGlopBuilder.cpp73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { argument
83 mOutGlop->mesh.elementCount = elementCount;
97 mOutGlop->mesh.elementCount = 4;
116 mOutGlop->mesh.elementCount = 4;
136 mOutGlop->mesh.elementCount = 4;
150 mOutGlop->mesh.elementCount = 6 * quadCount;
154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument
164 mOutGlop->mesh.elementCount = elementCount;
168 setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) argument
182 setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) argument
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H A DGlop.h114 int elementCount; member in struct:android::uirenderer::Glop::Mesh
H A DLayerRenderer.cpp150 GLsizei elementCount = count * 6; local
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
160 mLayer->meshElementCount = elementCount;
H A DBakedOpDispatcher.cpp446 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; local
448 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
510 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
814 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
H A DOpenGLRenderer.cpp1522 const uint32_t elementCount = meshWidth * meshHeight * 6; local
1524 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
1593 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
1663 TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
1679 .setMeshTexturedIndexedQuads(vertices, elementCount)
1662 drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) argument
/frameworks/base/libs/hwui/tests/unit/
H A DGlopBuilderTests.cpp58 EXPECT_EQ(expectedMesh.elementCount, builtMesh.elementCount);
100 glop->mesh.elementCount = 4;
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp363 GLsizei elementsCount = mesh.elementCount;
378 glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices);
380 glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
H A DOffscreenBufferPool.h78 GLsizei elementCount = 0; member in class:android::uirenderer::OffscreenBuffer
H A DOffscreenBufferPool.cpp94 elementCount = count * 6;
109 elementCount = 0;
/frameworks/rs/
H A DrsRuntime.h149 size_t elementCount, size_t startOffset);
151 size_t elementCount, size_t startOffset);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DBackingStore.java903 int elementCount = 1;
905 elementCount *= dim;
907 return getElementSize() * elementCount;
/frameworks/rs/cpp/
H A DElement.cpp180 size_t elementCount,
186 mElementsCount = elementCount;
178 Element(void *id, android::RSC::sp<RS> rs, android::RSC::sp<const Element> * elements, size_t elementCount, const char ** elementNames, size_t * elementNameLengths, uint32_t * arraySizes) argument
H A DrsCppStructs.h1425 size_t elementCount,
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp1186 int elementCount = _env->GetArrayLength(_typeData); local
1188 assert(elementCount == 6);
1196 for(jint i = 0; i < elementCount; i ++) {

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