/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.h | 50 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount); 56 GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: delete 57 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads 58 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
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H A D | GlopBuilder.cpp | 73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { argument 83 mOutGlop->mesh.elementCount = elementCount; 97 mOutGlop->mesh.elementCount = 4; 116 mOutGlop->mesh.elementCount = 4; 136 mOutGlop->mesh.elementCount = 4; 150 mOutGlop->mesh.elementCount = 6 * quadCount; 154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument 164 mOutGlop->mesh.elementCount = elementCount; 168 setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) argument 182 setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) argument [all...] |
H A D | Glop.h | 114 int elementCount; member in struct:android::uirenderer::Glop::Mesh
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H A D | LayerRenderer.cpp | 150 GLsizei elementCount = count * 6; local 152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 160 mLayer->meshElementCount = elementCount;
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H A D | BakedOpDispatcher.cpp | 446 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; local 448 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 510 .setMeshColoredTexturedMesh(mesh.get(), elementCount) 814 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
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H A D | OpenGLRenderer.cpp | 1522 const uint32_t elementCount = meshWidth * meshHeight * 6; local 1524 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]); 1593 .setMeshColoredTexturedMesh(mesh.get(), elementCount) 1663 TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) { 1679 .setMeshTexturedIndexedQuads(vertices, elementCount) 1662 drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) argument
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | GlopBuilderTests.cpp | 58 EXPECT_EQ(expectedMesh.elementCount, builtMesh.elementCount); 100 glop->mesh.elementCount = 4;
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 363 GLsizei elementsCount = mesh.elementCount; 378 glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices); 380 glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
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H A D | OffscreenBufferPool.h | 78 GLsizei elementCount = 0; member in class:android::uirenderer::OffscreenBuffer
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H A D | OffscreenBufferPool.cpp | 94 elementCount = count * 6; 109 elementCount = 0;
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/frameworks/rs/ |
H A D | rsRuntime.h | 149 size_t elementCount, size_t startOffset); 151 size_t elementCount, size_t startOffset);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | BackingStore.java | 903 int elementCount = 1; 905 elementCount *= dim; 907 return getElementSize() * elementCount;
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/frameworks/rs/cpp/ |
H A D | Element.cpp | 180 size_t elementCount, 186 mElementsCount = elementCount; 178 Element(void *id, android::RSC::sp<RS> rs, android::RSC::sp<const Element> * elements, size_t elementCount, const char ** elementNames, size_t * elementNameLengths, uint32_t * arraySizes) argument
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H A D | rsCppStructs.h | 1425 size_t elementCount,
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/frameworks/base/rs/jni/ |
H A D | android_renderscript_RenderScript.cpp | 1186 int elementCount = _env->GetArrayLength(_typeData); local 1188 assert(elementCount == 6); 1196 for(jint i = 0; i < elementCount; i ++) {
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