Searched refs:error_log (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp327 char* error_log = new char[log_length]; local
328 if (error_log) {
329 glGetShaderInfoLog(shader, log_length, NULL, error_log);
330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log);
331 delete[] error_log;
361 char* error_log = new char[log_length]; local
362 if (error_log) {
363 glGetProgramInfoLog(program, log_length, NULL, error_log);
364 ALOGE("Program Linker Error:\n%s\n", error_log);
365 delete[] error_log;
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