Searched refs:fabs (Results 1 - 25 of 27) sorted by relevance

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/frameworks/av/media/libeffects/loudness/dsp/core/
H A Ddynamic_range_compression.cpp79 const float max_abs_x = std::max(std::fabs(x), kMinLogAbsValue);
107 const float max_abs_x = std::max(std::fabs(*x1),
108 std::max(std::fabs(*x2), kMinLogAbsValue));
/frameworks/av/tools/resampler_tools/
H A Dfir.cpp24 if (fabs(x) == 0.0f) return 1.0f;
45 ax=fabs(x);
211 atten = pow(10, -fabs(atof(optarg))*0.05 );
/frameworks/av/include/media/
H A DAudioResamplerPublic.h105 return fabs(pr1.mSpeed - pr2.mSpeed) < AUDIO_TIMESTRETCH_SPEED_MIN_DELTA &&
106 fabs(pr1.mPitch - pr2.mPitch) < AUDIO_TIMESTRETCH_PITCH_MIN_DELTA &&
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
H A Dsparse_weight_vector.cpp244 result += fabs(iter->second);
256 if (fabs(iter->second / normalizer_) > epsilon)
277 if (fabs(iter->second/normalizer_) > epsilone) {
278 abs_val_vec.push_back(fabs(iter->second/normalizer_));
294 if ((fabs(iter->second/normalizer_) - theta) < 0) {
316 abs_val_list.push_back(fabs(iter->second/normalizer_));
317 curr_l1_norm += fabs(iter->second/normalizer_);
345 (fabs(iter->second/normalizer_) - theta),
/frameworks/native/include/ui/
H A DTMatHelpers.h74 if (fabs(tmp[j][i]) > fabs(tmp[i][i])) {
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A Dbugdroid.rs43 float angle = fabs(2 * fract(atan2pi(vec.z, vec.y) * 5) - 1);
63 float angle = fabs(2 * fract(atan2pi(vec.y, vec.x) * 6) - 1);
106 float angle = fabs(2 * fract(atan2pi(vec.y, vec.x) * 20) - 1);
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp93 return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()),
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor()));
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor());
1047 float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
1048 float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx);
H A DVectorDrawable.cpp90 matrixScale = fabs(crossProduct) / maxScale;
472 canvasScaleX = fabs(canvasMatrix.getScaleX());
473 canvasScaleY = fabs(canvasMatrix.getScaleY());
H A DMatrix.cpp70 return fabs(f) <= EPSILON;
H A DDisplayListCanvas.cpp394 if (fabs(sweepAngle) >= 360.0f) {
H A DRecordingCanvas.cpp422 if (fabs(sweepAngle) >= 360.0f) {
H A DOpenGLRenderer.cpp2145 || fabs(y - (int) y) > 0.0f
2146 || fabs(x - (int) x) > 0.0f;
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicColorMatrix.cpp234 if (fabs(fp[i]) != 0.f) {
238 if (fabs(fpa[0]) != 0.f) key.u.addMask |= 0x1;
239 if (fabs(fpa[1]) != 0.f) key.u.addMask |= 0x2;
240 if (fabs(fpa[2]) != 0.f) key.u.addMask |= 0x4;
241 if (fabs(fpa[3]) != 0.f) key.u.addMask |= 0x8;
/frameworks/native/services/sensorservice/
H A Dmat.h315 if (fabs(m[i][j] - m[j][i]) > tolerance)
347 if (fabs(tmp[j][i]) > fabs(tmp[i][i])) {
/frameworks/native/services/surfaceflinger/
H A DTransform.cpp50 return fabs(f) <= EPSILON;
54 return isZero(fabs(f) - 1.0f);
/frameworks/rs/
H A DrsMatrix4x4.cpp66 if (fabs(det) < 1e-6) {
107 if (fabs(det) < 1e-6) {
/frameworks/native/cmds/flatland/
H A DMain.cpp675 } while (fabs(result - prevResult) > threshold * result);
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c188 return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
189 pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3]));
/frameworks/base/libs/hwui/utils/
H A DVectorDrawableUtils.cpp127 int numSegments = ceil(fabs(sweep * 4 / M_PI));
/frameworks/rs/driver/runtime/
H A Drs_cl.c474 extern float __attribute__((overloadable)) fabs(float v) { function
478 FN_FUNC_FN(fabs)
1099 return fabs(v);
1164 return fabs(v);
1928 HN_FUNC_HN(fabs); variable
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp551 if (fabs(tmp[j][i]) > fabs(tmp[i][i])) {
/frameworks/rs/api/
H A Drs_math.spec163 For floats, use @fabs().
821 function: fabs
835 function: fabs
1275 i.e. <code>@log(@fabs(@tgamma(v)))</code>.
/frameworks/rs/scriptc/
H A Drs_math.rsh161 * For floats, use fabs().
1583 * fabs: Absolute value of a float
1590 fabs(float v);
1593 fabs(float2 v);
1596 fabs(float3 v);
1599 fabs(float4 v);
1603 fabs(half v);
1608 fabs(half2 v);
1613 fabs(half3 v);
1618 fabs(half
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/frameworks/native/services/inputflinger/
H A DInputReader.cpp5433 if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop
5434 && fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) {
5505 if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop
5506 && fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) {
7204 if (fabs(newValue - currentValue) > filter
7216 float newDistance = fabs(newValue - thresholdValue);
7218 float oldDistance = fabs(currentValue - thresholdValue);
/frameworks/av/services/audioflinger/
H A DAudioMixer.cpp797 fabs(playbackRate.mSpeed - mPlaybackRate.mSpeed) < AUDIO_TIMESTRETCH_SPEED_MIN_DELTA &&
798 fabs(playbackRate.mPitch - mPlaybackRate.mPitch) < AUDIO_TIMESTRETCH_PITCH_MIN_DELTA) ||

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