/frameworks/base/media/mca/filterfw/jni/ |
H A D | jni_vertex_frame.cpp | 54 jfloatArray floats) { 56 if (frame && floats) { 57 jfloat* float_ptr = env->GetFloatArrayElements(floats, NULL); 58 const int length = env->GetArrayLength(floats); 62 env->ReleaseFloatArrayElements(floats, float_ptr, JNI_ABORT); 52 Java_android_filterfw_core_VertexFrame_setNativeFloats(JNIEnv* env, jobject thiz, jfloatArray floats) argument
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H A D | jni_vertex_frame.h | 38 jfloatArray floats);
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H A D | jni_gl_frame.cpp | 31 void ConvertFloatsToRGBA(const float* floats, int length, uint8_t* result) { argument 33 result[i] = static_cast<uint8_t>(floats[i] * 255.0); 172 jfloatArray floats) { 174 if (frame && floats) { 175 jfloat* float_ptr = env->GetFloatArrayElements(floats, NULL); 176 const int length = env->GetArrayLength(floats); 178 // Convert floats to RGBA buffer 181 env->ReleaseFloatArrayElements(floats, float_ptr, JNI_ABORT); 205 // Convert them to floats 170 Java_android_filterfw_core_GLFrame_setNativeFloats(JNIEnv* env, jobject thiz, jfloatArray floats) argument
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H A D | jni_native_frame.cpp | 134 jfloatArray floats) { 136 if (frame && floats) { 137 jfloat* float_ptr = env->GetFloatArrayElements(floats, NULL); 138 const int length = env->GetArrayLength(floats); 143 env->ReleaseFloatArrayElements(floats, float_ptr, JNI_ABORT); 132 Java_android_filterfw_core_NativeFrame_setNativeFloats(JNIEnv* env, jobject thiz, jfloatArray floats) argument
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | VertexFrame.java | 75 public void setFloats(float[] floats) { argument 77 if (!setNativeFloats(floats)) { 140 private native boolean setNativeFloats(float[] floats); argument
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H A D | NativeFrame.java | 126 public void setFloats(float[] floats) { argument 128 if (floats.length * nativeFloatSize() > getFormat().getSize()) { 130 "NativeFrame cannot hold " + floats.length + " floats. (Can only hold " + 131 (getFormat().getSize() / nativeFloatSize()) + " floats)."); 132 } else if (!setNativeFloats(floats)) { 250 private native boolean setNativeFloats(float[] floats); argument
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H A D | SimpleFrame.java | 99 public void setFloats(float[] floats) { argument 101 setGenericObjectValue(floats);
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H A D | GLFrame.java | 191 public void setFloats(float[] floats) { argument 194 if (!setNativeFloats(floats)) { 386 private native boolean setNativeFloats(float[] floats); argument
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H A D | SerializedFrame.java | 214 public void setFloats(float[] floats) { argument 216 setGenericObjectValue(floats);
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H A D | Frame.java | 101 public abstract void setFloats(float[] floats); argument
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/frameworks/rs/api/ |
H A D | rs_convert.spec | 102 summary: Create a uchar4 RGBA from floats 130 arg: float3 color, "Vector of 3 or 4 floats containing the R, G, B, and A values." 150 Unpacks a uchar4 color to float4. The resulting floats will be between 0.0 and 1.0 inclusive.
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H A D | rs_vector_math.spec | 23 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 32 <li>fast_: May perform internal computations using 16 bit floats. Additionally, subnormal
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H A D | rs_matrix.spec | 216 arg: const float* array, "Array of values to set the matrix to. These arrays should be 4, 9, or 16 floats long, depending on the matrix size." 219 Set the elements of a matrix from an array of floats or from another matrix. 221 If loading from an array, the floats should be in row-major order, i.e. the element a
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H A D | rs_math.spec | 35 The precision of the mathematical operations on 32 bit floats is affected by the pragmas 46 <li>half_: May perform internal computations using 16 bit floats. Additionally, subnormal 163 For floats, use @fabs(). 931 summary: Maximum of two floats 976 summary: Minimum of two floats
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | BackingStore.java | 753 float[] floats = new float[getSize() / 4]; 754 allocation.copyTo(floats); 755 mBuffer.asFloatBuffer().put(floats);
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/frameworks/base/core/jni/ |
H A D | android_graphics_Canvas.cpp | 229 float* floats = autoPts.ptr(); local 238 get_canvas(canvasHandle)->drawPoints(floats + offset, count, *paint); 251 float* floats = autoPts.ptr(); local 260 get_canvas(canvasHandle)->drawLines(floats + offset, count, *paint);
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