Searched refs:forceFinish (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DFontRenderer.h112 Rect* outBounds, TextDrawFunctor* functor, bool forceFinish = true);
H A DFontRenderer.cpp658 Rect* bounds, TextDrawFunctor* functor, bool forceFinish) {
667 if (forceFinish) {
656 renderPosText(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs, int numGlyphs, int x, int y, const float* positions, Rect* bounds, TextDrawFunctor* functor, bool forceFinish) argument
H A DOpenGLRenderer.cpp2163 bool forceFinish = (drawOpMode != DrawOpMode::kDefer); local
2168 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
2171 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
H A DBakedOpDispatcher.cpp306 bool forceFinish = (renderType == TextRenderType::Flush); local
310 op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);

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