Searched refs:functorsNeedLayer (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.h320 void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
323 void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
H A DRenderProperties.h170 bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer local
181 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
185 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer;
H A DRenderNode.cpp235 bool functorsNeedLayer = Properties::debugOverdraw; local
237 prepareTreeImpl(info, functorsNeedLayer);
393 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
396 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { argument
414 willHaveFunctor, functorsNeedLayer);
512 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { argument
524 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
527 bool childFunctorsNeedLayer = functorsNeedLayer

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