Searched refs:gProgram (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp101 GLuint gProgram; variable
111 gProgram = createProgram(gVertexShader, gFragmentShader);
112 if (!gProgram) {
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
140 glUseProgram(gProgram);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp101 GLuint gProgram; variable
111 gProgram = createProgram(gVertexShader, gFragmentShader);
112 if (!gProgram) {
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
140 glUseProgram(gProgram);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp140 GLuint gProgram; variable
144 gProgram = createProgram(gVertexShader, gFragmentShader);
145 if (!gProgram) {
148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
167 glUseProgram(gProgram);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp156 GLuint gProgram; variable
161 gProgram = createProgram(gVertexShader, gFragmentShader);
162 if (!gProgram) {
165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
266 glUseProgram(gProgram);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp140 GLuint gProgram; variable
167 gProgram = createProgram(gVertexShader, gFragmentShader);
168 if (!gProgram) {
171 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
243 glUseProgram(gProgram);

Completed in 159 milliseconds