Searched refs:gVertexShader (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp27 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
111 gProgram = createProgram(gVertexShader, gFragmentShader);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp27 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
111 gProgram = createProgram(gVertexShader, gFragmentShader);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp66 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
144 gProgram = createProgram(gVertexShader, gFragmentShader);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp139 static const char gVertexShader[] = variable
269 int pgm = createProgram(gVertexShader, pgmTxt);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp66 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
167 gProgram = createProgram(gVertexShader, gFragmentShader);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp68 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
161 gProgram = createProgram(gVertexShader, gFragmentShader);

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