Searched refs:high (Results 1 - 25 of 39) sorted by relevance

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/frameworks/support/design/base/android/support/design/widget/
H A DMathUtils.java21 static int constrain(int amount, int low, int high) { argument
22 return amount < low ? low : (amount > high ? high : amount);
25 static float constrain(float amount, float low, float high) { argument
26 return amount < low ? low : (amount > high ? high : amount);
/frameworks/rs/driver/runtime/arch/
H A Dclamp.c25 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
26 return amount < low ? low : (amount > high ? high : amount); \
46 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
48 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
49 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
53 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
55 r.x = amount.x < low.x ? low.x : (amount.x > high
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H A Dgeneric.c20 extern short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high);
30 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
31 return amount < low ? low : (amount > high ? high : amount); \
34 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
36 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
37 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
41 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
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/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicInlines.h85 static inline int4 clamp(int4 amount, int low, int high) { argument
87 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
88 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
89 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
90 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
94 static inline float4 clamp(float4 amount, float low, float high) { argument
103 clamp(int2 amount, int low, int high) argument
110 clamp(float2 amount, float low, float high) argument
117 clamp(int amount, int low, int high) argument
121 clamp(float amount, float low, float high) argument
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/frameworks/av/media/libeffects/testlibs/
H A DAudioPeakingFilter.cpp103 void AudioPeakingFilter::getBandRange(uint32_t & low, uint32_t & high) const {
109 high = mNiquistFreq;
111 high = static_cast<uint32_t>((static_cast<uint64_t>(mNominalFrequency) * Effects_exp2(halfBW + (16 << 15))) >> 16);
112 if (CC_UNLIKELY(high > mNiquistFreq)) {
113 high = mNiquistFreq;
H A DAudioEqualizer.cpp173 uint32_t & high) const {
177 high = mpLowShelf->getFrequency();
180 high = mSampleRate * 500;
182 mpPeakingFilters[band - 1].getBandRange(low, high);
260 uint32_t high = mpHighShelf->getFrequency(); local
261 if (targetFreq >= high) {
268 high = freq;
274 // Now, low is right below the target and high is right above. See which one
277 high = Effects_log2(high);
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H A DAudioEqualizer.h29 // The EQ is composed of a low-shelf, zero or more peaking filters and a high
145 // For the low shelf, the low bound is 0 and the high bound is the band
147 // For the high shelf, the low bound is the band frequency and the high
150 void getBandRange(int band, uint32_t & low, uint32_t & high) const;
223 // The high-shelving filter.
H A DAudioPeakingFilter.h37 // All is left for this class to do is mapping between high-level parameters to
89 void getBandRange(uint32_t & low, uint32_t & high) const;
144 // A coefficient interpolator, used for mapping the high level parameters to
/frameworks/volley/src/test/java/com/android/volley/
H A DRequestTest.java35 TestRequest high = new TestRequest(Priority.HIGH);
36 high.setSequence(sequence++);
41 assertTrue(low.compareTo(high) > 0);
42 assertTrue(high.compareTo(low) < 0);
45 assertTrue(immediate.compareTo(high) < 0);
/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp201 etc1_uint32 high = (pIn[0] << 24) | (pIn[1] << 16) | (pIn[2] << 8) | pIn[3]; local
204 if (high & 2) {
206 int rBase = high >> 27;
207 int gBase = high >> 19;
208 int bBase = high >> 11;
210 r2 = convertDiff(rBase, high >> 24);
212 g2 = convertDiff(gBase, high >> 16);
214 b2 = convertDiff(bBase, high >> 8);
217 r1 = convert4To8(high >> 28);
218 r2 = convert4To8(high >> 2
234 etc1_uint32 high; member in struct:__anon1511
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/frameworks/base/core/java/android/util/
H A DMathUtils.java38 public static int constrain(int amount, int low, int high) { argument
39 return amount < low ? low : (amount > high ? high : amount);
42 public static long constrain(long amount, long low, long high) { argument
43 return amount < low ? low : (amount > high ? high : amount);
46 public static float constrain(float amount, float low, float high) { argument
47 return amount < low ? low : (amount > high ? high : amount);
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/util/
H A DSparseWeakArray.java307 int high = start + len, low = start - 1, guess;
309 while (high - low > 1) {
310 guess = (high + low) / 2;
315 high = guess;
318 if (high == start + len)
320 else if (a[high] == key)
321 return high;
323 return ~high;
/frameworks/base/core/java/android/animation/
H A DPathKeyframes.java79 int high = numPoints - 1;
81 while (low <= high) {
82 int mid = (low + high) / 2;
86 high = mid - 1;
94 // now high is below the fraction and low is above the fraction
95 return interpolateInRange(fraction, high, low);
/frameworks/base/graphics/java/android/graphics/drawable/
H A DLevelListDrawable.java68 public void addLevel(int low, int high, Drawable drawable) { argument
70 mLevelListState.addLevel(low, high, drawable);
120 int high = a.getInt(
127 if (high < 0) {
147 mLevelListState.addLevel(low, high, dr);
197 public void addLevel(int low, int high, Drawable drawable) { argument
200 mHighs[pos] = high;
/frameworks/av/media/img_utils/include/img_utils/
H A DDngUtils.h34 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
H A DomxVCM4P2_DecodePadMV_PVOP.c111 OMX_S16 high, low, range; local
149 high = ( 32 * scaleFactor) - 1;
230 if (pDstMVCurMB[iBlk].dx > high)
239 if (pDstMVCurMB[iBlk].dy > high)
/frameworks/base/libs/hwui/
H A DSpotShadow.h53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
54 static void quicksortX(Vector2* points, int low, int high);
H A DSpotShadow.cpp254 void SpotShadow::quicksortCirc(Vector2* points, int low, int high, argument
256 int i = low, j = high;
257 int p = low + (high - low) / 2;
274 if (i < high) quicksortCirc(points, i, high, center);
896 // The total pair number can be as high as umbraLength + penumbraLength.
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/helpers/
H A DAssertHelpers.java116 * Assert that {@code low <= value <= high}
118 public static void assertInRange(float value, float low, float high) { argument
124 value, high),
125 value <= high);
/frameworks/base/services/core/java/com/android/server/am/
H A DProcessList.java192 // These are the high-end OOM level limits. This is appropriate for a
258 int high = mOomMinFreeHigh[i];
260 // Increase the high min-free levels for cached processes for 64-bit
261 if (i == 4) high = (high*3)/2;
262 else if (i == 5) high = (high*7)/4;
264 mOomMinFree[i] = (int)(low + ((high-low)*scale));
/frameworks/rs/api/
H A Drs_core.spec20 RenderScript is a high-performance runtime that provides compute operations at the native level.
/frameworks/base/core/java/android/view/
H A DGhostView.java238 int high = overlayViewGroup.getChildCount() - 1;
240 while (low <= high) {
241 int mid = (low + high) / 2;
248 high = mid - 1;
/frameworks/base/core/java/com/android/internal/util/
H A DNotificationColorUtil.java252 double low = 0, high = lab[0];
254 for (int i = 0; i < 15 && high - low > 0.00001; i++) {
255 final double l = (low + high) / 2;
264 high = l;
627 private static int constrain(int amount, int low, int high) { argument
628 return amount < low ? low : (amount > high ? high : amount);
/frameworks/support/v4/java/android/support/v4/graphics/
H A DColorUtils.java516 private static float constrain(float amount, float low, float high) { argument
517 return amount < low ? low : (amount > high ? high : amount);
520 private static int constrain(int amount, int low, int high) { argument
521 return amount < low ? low : (amount > high ? high : amount);
/frameworks/base/core/java/android/text/
H A DLayout.java62 * Value for break strategy indicating high quality line breaking, including automatic
1101 int high = getLineCount(), low = -1, guess;
1103 while (high - low > 1) {
1104 guess = (high + low) / 2;
1107 high = guess;
1124 int high = getLineCount(), low = -1, guess;
1126 while (high - low > 1) {
1127 guess = (high + low) / 2;
1130 high = guess;
1189 int high
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