Searched refs:indexBuffer (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 188 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); local 236 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 237 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex; 273 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 282 indexBuffer[indexBufferIndex++] = vertexBufferIndex; 291 indexBuffer[indexBufferIndex++] = 1; 292 indexBuffer[indexBufferIndex++] = 0; 307 indexBuffer[indexBufferIndex++] = umbraVertices[i]; 308 indexBuffer[indexBufferIndex++] = centroidIndex; 310 indexBuffer[indexBufferInde [all...] |
H A D | SpotShadow.cpp | 935 uint16_t* indexBuffer = local 951 indexBuffer[indexBufferIndex++] = verticesPair[i].outerIndex; 953 indexBuffer[indexBufferIndex++] = verticesPair[i].innerIndex + newPenumbraLength; 955 indexBuffer[indexBufferIndex++] = verticesPair[0].outerIndex; 956 indexBuffer[indexBufferIndex++] = verticesPair[0].innerIndex + newPenumbraLength; 961 indexBuffer[indexBufferIndex] = indexBuffer[indexBufferIndex - 1]; 963 indexBuffer[indexBufferIndex++] = newPenumbraLength + 0; 984 indexBuffer[indexBufferIndex++] = newPenumbraLength + i; 985 indexBuffer[indexBufferInde [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 97 int uvBuffer, int indexBuffer, int indexCount); 96 drawMesh(BasicTexture tex, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
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H A D | GLES20Canvas.java | 717 int indexBuffer, int indexCount) { 720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); 716 drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
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