Searched refs:indexBuffer (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp188 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); local
236 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
237 indexBuffer[indexBufferIndex++] = currentInnerVertexIndex;
273 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
282 indexBuffer[indexBufferIndex++] = vertexBufferIndex;
291 indexBuffer[indexBufferIndex++] = 1;
292 indexBuffer[indexBufferIndex++] = 0;
307 indexBuffer[indexBufferIndex++] = umbraVertices[i];
308 indexBuffer[indexBufferIndex++] = centroidIndex;
310 indexBuffer[indexBufferInde
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H A DSpotShadow.cpp935 uint16_t* indexBuffer = local
951 indexBuffer[indexBufferIndex++] = verticesPair[i].outerIndex;
953 indexBuffer[indexBufferIndex++] = verticesPair[i].innerIndex + newPenumbraLength;
955 indexBuffer[indexBufferIndex++] = verticesPair[0].outerIndex;
956 indexBuffer[indexBufferIndex++] = verticesPair[0].innerIndex + newPenumbraLength;
961 indexBuffer[indexBufferIndex] = indexBuffer[indexBufferIndex - 1];
963 indexBuffer[indexBufferIndex++] = newPenumbraLength + 0;
984 indexBuffer[indexBufferIndex++] = newPenumbraLength + i;
985 indexBuffer[indexBufferInde
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java97 int uvBuffer, int indexBuffer, int indexCount);
96 drawMesh(BasicTexture tex, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument
H A DGLES20Canvas.java717 int indexBuffer, int indexCount) {
720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
716 drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, int indexBuffer, int indexCount) argument

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