Searched refs:intRadius (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/utils/
H A DBlur.cpp62 int32_t intRadius = convertRadiusToInt(radius); local
81 for (int32_t r = -intRadius; r <= intRadius; r ++) {
83 weights[r + intRadius] = coeff1 * pow(e, floatR * floatR * coeff2);
84 normalizeFactor += weights[r + intRadius];
89 for (int32_t r = -intRadius; r <= intRadius; r ++) {
90 weights[r + intRadius] *= normalizeFactor;
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp582 uint32_t intRadius = Blur::convertRadiusToInt(radius); local
583 uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius;
584 uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius;
605 int penX = intRadius - bounds.left;
606 int penY = intRadius - bounds.bottom;
690 uint32_t intRadius = Blur::convertRadiusToInt(radius); local
692 if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF && radius <= 25.0f) {
731 std::unique_ptr<float[]> gaussian(new float[2 * intRadius + 1]);
735 Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height);
736 Blur::vertical(gaussian.get(), intRadius, scratc
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