Searched refs:isCasterOpaque (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.h | 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
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H A D | ShadowTessellator.h | 71 static void tessellateAmbientShadow(bool isCasterOpaque, 76 static void tessellateSpotShadow(bool isCasterOpaque,
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H A D | AmbientShadow.cpp | 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { 110 if (!isCasterOpaque) { 126 * @param isCasterOpaque Whether the caster is opaque. 166 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, argument 184 casterVertexCount, isCasterOpaque); 212 if (!isCasterOpaque) { 277 if (!isCasterOpaque) { 294 if (!isCasterOpaque) { 95 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
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H A D | ShadowTessellator.cpp | 31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, argument 56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, 61 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, argument 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
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H A D | SpotShadow.h | 30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, 60 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
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H A D | TessellationCache.cpp | 209 bool isCasterOpaque, const SkPath* casterPerimeter, 262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 207 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
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H A D | SpotShadow.cpp | 382 * @param isCasterOpaque whether the caster is opaque 390 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, argument 591 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra, 850 void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, argument 857 if (isCasterOpaque) {
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H A D | TessellationCache.h | 228 bool isCasterOpaque, const SkPath* casterPerimeter,
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H A D | DisplayListOp.h | 1503 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, 1511 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, 1525 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } function in class:android::uirenderer::DrawShadowOp
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