Searched refs:keyboardSource (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputReader.cpp464 uint32_t keyboardSource = 0; local
467 keyboardSource |= AINPUT_SOURCE_KEYBOARD;
473 keyboardSource |= AINPUT_SOURCE_DPAD;
476 keyboardSource |= AINPUT_SOURCE_GAMEPAD;
479 if (keyboardSource != 0) {
480 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));

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