Searched refs:layer_count (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/vulkan/libvulkan/
H A Dapi.cpp212 bool GrowImplicitLayerArray(uint32_t layer_count, size_t name_size) { argument
219 while (arr.count + layer_count > arr.max_count) {
403 uint32_t layer_count,
408 uint32_t layer_count,
505 uint32_t layer_count,
508 VkResult result = override_layers_.Parse(layer_names, layer_count);
518 layer_count = override_layers_.Count();
521 if (!layer_count) {
528 layers_ = AllocateLayerArray(layer_count);
533 for (uint32_t i = 0; i < layer_count;
504 ActivateLayers(const char* const* layer_names, uint32_t layer_count, const char* const* extension_names, uint32_t extension_count) argument
547 ActivateLayers(VkPhysicalDevice physical_dev, const char* const* layer_names, uint32_t layer_count, const char* const* extension_names, uint32_t extension_count) argument
1106 uint32_t layer_count = data.layer_count; local
[all...]
H A Ddriver.h45 uint32_t layer_count; member in struct:vulkan::api::InstanceData
H A Ddriver.cpp281 auto& layer_count = (is_instance_) ? instance_info_.enabledLayerCount local
286 layer_count = 0;

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