Searched refs:mAllocator (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/
H A DFrameBuilder.cpp37 : mStdAllocator(mAllocator)
46 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
56 : mStdAllocator(mAllocator)
66 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
271 mCanvasState.setClippingRoundRect(mAllocator,
274 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
284 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
288 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
295 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
301 deferEndLayerOp(*mAllocator
[all...]
H A DDeferredDisplayList.h122 return mAllocator.create_trivial<DeferredDisplayState>();
126 mAllocator.rewindIfLastAlloc(state);
176 LinearAllocator mAllocator; member in class:android::uirenderer::DeferredDisplayList
H A DDamageAccumulator.h43 // mAllocator will clean everything up for us, no need for a dtor
69 LinearAllocator mAllocator; member in class:android::uirenderer::DamageAccumulator
H A DDisplayList.h80 , mAllocator(allocator) {}
89 LinearAllocator * const mAllocator; member in struct:android::uirenderer::PlaybackStateStruct
98 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
H A DFrameBuilder.h185 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
188 return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
210 return mAllocator.create<SkPath>();
227 LinearAllocator mAllocator; member in class:android::uirenderer::FrameBuilder
H A DDamageAccumulator.cpp48 mHead = mAllocator.create_trivial<DirtyStack>();
81 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>();
H A DRenderNode.cpp774 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
801 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
/frameworks/native/include/binder/
H A DMemoryDealer.h57 SimpleBestFitAllocator* mAllocator; member in class:android::MemoryDealer
/frameworks/av/services/camera/libcameraservice/device3/
H A DCamera3BufferManager.cpp33 mAllocator(allocator) {
36 mAllocator = composer->createGraphicBufferAlloc();
37 if (mAllocator == NULL) {
81 if (mAllocator == NULL) {
134 if (mAllocator == NULL) {
184 if (mAllocator == NULL) {
223 buffer.graphicBuffer = mAllocator->createGraphicBuffer(
332 if (mAllocator == NULL) {
364 if (mAllocator == NULL) {
H A DCamera3BufferManager.h190 * mAllocator is the connection to SurfaceFlinger that is used to allocate new GraphicBuffer
193 sp<IGraphicBufferAlloc> mAllocator; member in class:android::camera3::Camera3BufferManager
/frameworks/native/libs/gui/
H A DBufferQueueCore.cpp54 mAllocator(allocator),
96 mAllocator = composer->createGraphicBufferAlloc();
97 if (mAllocator == NULL) {
H A DBufferQueueProducer.cpp498 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
1257 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
/frameworks/native/libs/binder/
H A DMemoryDealer.cpp232 mAllocator(new SimpleBestFitAllocator(size))
238 delete mAllocator;
266 return mAllocator;
/frameworks/native/include/gui/
H A DBufferQueueCore.h140 // mAllocator is the connection to SurfaceFlinger that is used to allocate
142 sp<IGraphicBufferAlloc> mAllocator; member in class:android::BufferQueueCore

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