Searched refs:mCurrentFrameNumber (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/core/java/android/hardware/camera2/legacy/
H A DRequestQueue.java39 private long mCurrentFrameNumber = 0; field in class:RequestQueue
59 mCurrentRepeatingFrameNumber = mCurrentFrameNumber +
67 Pair<BurstHolder, Long> ret = new Pair<BurstHolder, Long>(next, mCurrentFrameNumber);
68 mCurrentFrameNumber += next.getNumberOfRequests();
140 long total = mCurrentFrameNumber;
/frameworks/native/include/gui/
H A DGLConsumer.h410 // mCurrentFrameNumber is the frame counter for the current texture.
412 uint64_t mCurrentFrameNumber; member in class:android::GLConsumer
/frameworks/native/libs/gui/
H A DGLConsumer.cpp160 mCurrentFrameNumber(0),
188 mCurrentFrameNumber(0),
490 mCurrentFrameNumber = item.mFrameNumber;
916 return mCurrentFrameNumber;
/frameworks/native/services/surfaceflinger/
H A DLayer.h548 std::atomic<uint64_t> mCurrentFrameNumber; member in class:android::Layer
H A DLayer.cpp80 mCurrentFrameNumber(0),
1103 return mCurrentFrameNumber;
1108 if (point->getFrameNumber() <= mCurrentFrameNumber) {
2028 mCurrentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
2044 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {

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