Searched refs:mRenderState (Results 1 - 14 of 14) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | BakedOpRenderer.cpp | 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 41 mRenderState.layerPool().putOrDelete(offscreenBuffer); 61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); 62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 106 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 119 mRenderState.bindFramebuffer(0); 126 mRenderState [all...] |
H A D | OpenGLRenderer.cpp | 72 , mRenderState(renderState) 135 mRenderState.setViewport(mState.getWidth(), mState.getHeight()); 153 mRenderState.blend().syncEnabled(); 176 mRenderState.scissor().setEnabled(true); 177 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top); 183 mRenderState.scissor().reset(); 216 mRenderState.setViewport(getViewportWidth(), getViewportHeight()); 217 mRenderState.bindFramebuffer(currentSnapshot()->fbo); 220 mRenderState.scissor().reset(); 251 if (mRenderState [all...] |
H A D | Caches.cpp | 54 , mRenderState(&renderState) 170 if (mRenderState) { 172 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); 173 it != mRenderState->mActiveLayers.end(); it++) { 182 memused, mRenderState->mActiveLayers.size());
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H A D | BakedOpRenderer.h | 60 , mRenderState(renderState) 66 RenderState& renderState() { return mRenderState; } 118 RenderState& mRenderState; member in class:android::uirenderer::BakedOpRenderer
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H A D | PatchCache.cpp | 34 : mRenderState(renderState) 53 mRenderState.meshState().bindMeshBuffer(mMeshBuffer); 54 mRenderState.meshState().resetVertexPointers(); 83 mRenderState.meshState().unbindMeshBuffer();
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H A D | Caches.h | 189 RenderState* mRenderState; member in class:android::uirenderer::Caches
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H A D | PatchCache.h | 171 RenderState& mRenderState; member in class:android::uirenderer::PatchCache
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H A D | GlopBuilder.cpp | 62 : mRenderState(renderState) 77 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 93 mRenderState.meshState().getUnitQuadVBO(), 112 mRenderState.meshState().getUnitQuadVBO(), 144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 158 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 220 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 647 && mRenderState.stencil().isTestEnabled();
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H A D | LayerRenderer.cpp | 50 mRenderState.bindFramebuffer(mLayer->getFbo()); 73 mRenderState.scissor().setEnabled(false); 76 mRenderState.scissor().reset();
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H A D | GlopBuilder.h | 128 RenderState& mRenderState; member in class:android::uirenderer::GlopBuilder
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H A D | OpenGLRenderer.h | 226 return mRenderState; 458 RenderState& mRenderState; member in class:android::uirenderer::OpenGLRenderer
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H A D | FontRenderer.cpp | 81 GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop)
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/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.h | 91 RenderState& renderState() { return *mRenderState; } 143 RenderState* mRenderState; member in class:android::uirenderer::renderthread::RenderThread
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H A D | RenderThread.cpp | 159 , mRenderState(nullptr) 192 mRenderState = new RenderState(*this);
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