Searched refs:mRenderState (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/
H A DBakedOpRenderer.cpp35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
41 mRenderState.layerPool().putOrDelete(offscreenBuffer);
61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
106 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
119 mRenderState.bindFramebuffer(0);
126 mRenderState
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H A DOpenGLRenderer.cpp72 , mRenderState(renderState)
135 mRenderState.setViewport(mState.getWidth(), mState.getHeight());
153 mRenderState.blend().syncEnabled();
176 mRenderState.scissor().setEnabled(true);
177 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
183 mRenderState.scissor().reset();
216 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
217 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
220 mRenderState.scissor().reset();
251 if (mRenderState
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H A DCaches.cpp54 , mRenderState(&renderState)
170 if (mRenderState) {
172 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin();
173 it != mRenderState->mActiveLayers.end(); it++) {
182 memused, mRenderState->mActiveLayers.size());
H A DBakedOpRenderer.h60 , mRenderState(renderState)
66 RenderState& renderState() { return mRenderState; }
118 RenderState& mRenderState; member in class:android::uirenderer::BakedOpRenderer
H A DPatchCache.cpp34 : mRenderState(renderState)
53 mRenderState.meshState().bindMeshBuffer(mMeshBuffer);
54 mRenderState.meshState().resetVertexPointers();
83 mRenderState.meshState().unbindMeshBuffer();
H A DCaches.h189 RenderState* mRenderState; member in class:android::uirenderer::Caches
H A DPatchCache.h171 RenderState& mRenderState; member in class:android::uirenderer::PatchCache
H A DGlopBuilder.cpp62 : mRenderState(renderState)
77 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
93 mRenderState.meshState().getUnitQuadVBO(),
112 mRenderState.meshState().getUnitQuadVBO(),
144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
158 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
220 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
647 && mRenderState.stencil().isTestEnabled();
H A DLayerRenderer.cpp50 mRenderState.bindFramebuffer(mLayer->getFbo());
73 mRenderState.scissor().setEnabled(false);
76 mRenderState.scissor().reset();
H A DGlopBuilder.h128 RenderState& mRenderState; member in class:android::uirenderer::GlopBuilder
H A DOpenGLRenderer.h226 return mRenderState;
458 RenderState& mRenderState; member in class:android::uirenderer::OpenGLRenderer
H A DFontRenderer.cpp81 GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop)
/frameworks/base/libs/hwui/renderthread/
H A DRenderThread.h91 RenderState& renderState() { return *mRenderState; }
143 RenderState* mRenderState; member in class:android::uirenderer::renderthread::RenderThread
H A DRenderThread.cpp159 , mRenderState(nullptr)
192 mRenderState = new RenderState(*this);

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