Searched refs:mTexName (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DTextureRenderer.h36 GLuint mTexName; member in class:android::TextureRenderer
H A DTextureRenderer.cpp31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0),
89 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DRenderEngine.h84 uint32_t mTexName, mFbName; member in class:android::RenderEngine::BindImageAsFramebuffer
H A DRenderEngine.cpp267 mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
275 mEngine.unbindFramebuffer(mTexName, mFbName);
/frameworks/native/libs/gui/
H A DGLConsumer.cpp164 mTexName(tex),
192 mTexName(0),
246 glBindTexture(mTexTarget, mTexName);
259 glBindTexture(mTexTarget, mTexName);
508 glBindTexture(mTexTarget, mTexName);
529 glBindTexture(mTexTarget, mTexName);
626 glDeleteTextures(1, &mTexName);
671 mTexName = tex;
1125 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
/frameworks/native/cmds/flatland/
H A DMain.cpp300 &mGLConsumer, &mSurface, &mTexName);
358 return mComposer->compose(mTexName, mGLConsumer);
368 GLuint mTexName; member in class:Layer
/frameworks/native/include/gui/
H A DGLConsumer.h282 // Binds mTexName and the current buffer to mTexTarget. Uses
421 // mTexName is the name of the OpenGL texture to which streamed images will
424 uint32_t mTexName; member in class:android::GLConsumer

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