/frameworks/rs/cpp/ |
H A D | Sampler.cpp | 33 Sampler::Sampler(sp<RS> rs, void* id, RsSamplerValue min, RsSamplerValue mag, argument 38 RsSamplerValue mMag = mag; 64 sp<Sampler> Sampler::create(sp<RS> rs, RsSamplerValue min, RsSamplerValue mag, argument 67 void* id = RS::dispatch->SamplerCreate(rs->getContext(), min, mag, wrapS, wrapT, 69 return new Sampler(rs, id, min, mag, wrapS, wrapT, anisotropy);
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H A D | rsCppStructs.h | 4229 Sampler(sp<RS> rs, void* id, RsSamplerValue min, RsSamplerValue mag, 4242 * @param[in] mag magnification 4247 static sp<Sampler> create(sp<RS> rs, RsSamplerValue min, RsSamplerValue mag, RsSamplerValue wrapS, RsSamplerValue wrapT, float anisotropy); 4271 * Retrieve a sampler with min and mag set to nearest and wrap modes set to 4280 * Retrieve a sampler with min and mag set to linear and wrap modes set to 4289 * Retrieve a sampler with mag set to linear, min linear mipmap linear, and 4298 * Retrieve a sampler with min and mag set to nearest and wrap modes set to 4307 * Retrieve a sampler with min and mag set to linear and wrap modes set to 4316 * Retrieve a sampler with mag set to linear, min linear mipmap linear, and 4325 * Retrieve a sampler with min and mag se [all...] |
/frameworks/base/libs/hwui/ |
H A D | AssetAtlas.cpp | 87 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, 89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
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H A D | Texture.cpp | 63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 66 if (force || min != mMinFilter || mag != mMagFilter) { 68 mMagFilter = mag; 77 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
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H A D | Texture.h | 57 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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H A D | SkiaShader.cpp | 88 const float mag = vec.length(); local 89 const float inv = mag ? 1.0f / mag : 0;
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/frameworks/native/opengl/tests/angeles/ |
H A D | demo.c | 620 GLfloat mag; local 628 mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); 629 if (mag) { /* mpichler, 19950515 */ 630 z[0] /= mag; 631 z[1] /= mag; 632 z[2] /= mag; 655 mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); 656 if (mag) { 657 x[0] /= mag; 658 x[1] /= mag; [all...] |
/frameworks/base/services/core/java/com/android/server/ |
H A D | AnyMotionDetector.java | 329 float mag = norm(); 330 return new Vector3(timeMillisSinceBoot, x / mag, y / mag, z / mag);
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/frameworks/base/core/java/android/util/ |
H A D | MathUtils.java | 107 public static float mag(float a, float b) { method in class:MathUtils 111 public static float mag(float a, float b, float c) { method in class:MathUtils
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/frameworks/native/services/sensorservice/ |
H A D | SensorFusion.cpp | 96 const vec3_t mag(event.data); 99 mFusions[i].handleMag(mag);// fusion in no mag mode will ignore 204 result.appendFormat("game fusion(no mag) %s (%zd clients), "
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/frameworks/support/v4/java/android/support/v4/widget/ |
H A D | SlidingPaneLayout.java | 973 private void dimChildView(View v, float mag, int fadeColor) { argument 976 if (mag > 0 && fadeColor != 0) { 978 int imag = (int) (baseAlpha * mag);
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/drawable/ |
H A D | VectorDrawable_Delegate.java | 1193 float scaleX = MathUtils.mag(unitVectors[0], unitVectors[1]); 1194 float scaleY = MathUtils.mag(unitVectors[2], unitVectors[3]);
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