Searched refs:opaque (Results 1 - 25 of 44) sorted by relevance

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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES10RenderEngine.h34 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
37 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
H A DGLES10RenderEngine.cpp32 bool premultipliedAlpha, bool opaque, float alpha) {
34 bool premultipliedAlpha, bool opaque, int alpha) {
37 // This path doesn't properly handle opaque layers that have non-opaque
64 if (alpha < 1.0f || !opaque) {
66 if (alpha < 0xFF || !opaque) {
30 setupLayerBlending( bool premultipliedAlpha, bool opaque, float alpha) argument
H A DDescription.cpp56 void Description::setOpaque(bool opaque) { argument
57 if (opaque != mOpaque) {
58 mOpaque = opaque;
H A DGLES11RenderEngine.h57 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
61 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
H A DDescription.h42 // whether this layer is marked as opaque
63 void setOpaque(bool opaque);
H A DGLES20RenderEngine.h72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
76 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
H A DGLES11RenderEngine.cpp112 bool opaque, float alpha) {
115 bool premultipliedAlpha, bool opaque, int alpha) {
128 // Av = !opaque ? As*alpha : As
130 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
139 // Av = opaque ? 1.0 : As
142 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
169 if (alpha < 1.0f || !opaque) {
171 if (alpha < 0xFF || !opaque) {
111 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
H A DGLES20RenderEngine.cpp122 bool opaque, float alpha) {
125 bool premultipliedAlpha, bool opaque, int alpha) {
129 mState.setOpaque(opaque);
133 if (alpha < 1.0f || !opaque) {
137 if (alpha < 0xFF || !opaque) {
121 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
H A DRenderEngine.h97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0;
100 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { argument
30 mOpaque = opaque;
/frameworks/native/cmds/flatland/
H A DMain.cpp62 0, staticGradient, opaque,
66 0, staticGradient, opaque,
70 0, staticGradient, opaque,
80 0, staticGradient, opaque,
84 0, staticGradient, opaque,
88 0, staticGradient, opaque,
98 0, staticGradient, opaque,
110 0, staticGradient, opaque,
114 0, staticGradient, opaque,
124 0, staticGradient, opaque,
[all...]
H A DFlatland.h56 Composer* opaque();
/frameworks/base/libs/hwui/
H A DLayerRenderer.h54 float left, float top, float right, float bottom, bool opaque) override;
55 virtual void clear(float left, float top, float right, float bottom, bool opaque) override;
H A DTessellationCache.h93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
98 , opaque(opaque)
115 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask
166 bool opaque, const SkPath* casterPerimeter,
170 bool opaque, const SkPath* casterPerimeter,
176 bool opaque, const SkPath* casterPerimeter,
H A DBakedOpRenderer.h57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, argument
62 , mOpaque(opaque)
H A DCanvasState.h148 void setDirtyClip(bool opaque) { mDirtyClip = opaque; } argument
H A DTessellationCache.cpp281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
356 bool opaque, const SkPath* casterPerimeter,
362 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
373 bool opaque, const SkPath* casterPerimeter,
379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
389 bool opaque, const SkPath* casterPerimeter,
395 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
355 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
372 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
387 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
H A DLayerRenderer.cpp47 float left, float top, float right, float bottom, bool opaque) {
68 dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
79 OpenGLRenderer::clear(left, top, right, bottom, opaque);
46 prepareDirty(int viewportWidth, int viewportHeight, float left, float top, float right, float bottom, bool opaque) argument
H A DRenderProperties.h78 bool setOpaque(bool opaque) { argument
79 return RP_SET(mOpaque, opaque);
82 bool opaque() const { function in class:android::uirenderer::LayerProperties
113 return !opaque() || alpha() < 255;
131 // Whether or not that Layer's content is opaque, doesn't include alpha
/frameworks/base/libs/hwui/tests/microbench/
H A DShadowBench.cpp72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, argument
75 opaque, &shape, &testData.casterTransformXY,
/frameworks/ex/framesequence/src/android/support/rastermill/
H A DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) {
57 mOpaque = opaque;
52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
/frameworks/rs/api/
H A Drs_object_types.spec46 An opaque handle to a RenderScript element.
55 An opaque handle to a RenderScript type.
64 An opaque handle to a RenderScript allocation.
73 An opaque handle to a RenderScript sampler object.
82 An opaque handle to a RenderScript script object.
/frameworks/base/core/java/android/view/
H A DTextureView.java188 * Indicates whether the content of this TextureView is opaque. The
189 * content is assumed to be opaque by default.
191 * @param opaque True if the content of this TextureView is opaque,
194 public void setOpaque(boolean opaque) { argument
195 if (opaque != mOpaque) {
196 mOpaque = opaque;
471 * situations, make sure this texture view is not marked opaque.</p>
/frameworks/base/packages/Osu/src/com/android/hotspot2/utils/
H A DHTTPRequest.java148 String opaque = itemMap.get("opaque");
149 if (opaque != null) {
150 authLine.append(", \"").append(opaque).append('"');
/frameworks/base/libs/androidfw/
H A DStreamingZipInflater.cpp104 mInflateState.opaque = Z_NULL;

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