/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES10RenderEngine.h | 34 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 37 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
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H A D | GLES10RenderEngine.cpp | 32 bool premultipliedAlpha, bool opaque, float alpha) { 34 bool premultipliedAlpha, bool opaque, int alpha) { 37 // This path doesn't properly handle opaque layers that have non-opaque 64 if (alpha < 1.0f || !opaque) { 66 if (alpha < 0xFF || !opaque) { 30 setupLayerBlending( bool premultipliedAlpha, bool opaque, float alpha) argument
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H A D | Description.cpp | 56 void Description::setOpaque(bool opaque) { argument 57 if (opaque != mOpaque) { 58 mOpaque = opaque;
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H A D | GLES11RenderEngine.h | 57 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 61 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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H A D | Description.h | 42 // whether this layer is marked as opaque 63 void setOpaque(bool opaque);
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H A D | GLES20RenderEngine.h | 72 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, 76 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
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H A D | GLES11RenderEngine.cpp | 112 bool opaque, float alpha) { 115 bool premultipliedAlpha, bool opaque, int alpha) { 128 // Av = !opaque ? As*alpha : As 130 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; 139 // Av = opaque ? 1.0 : As 142 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; 169 if (alpha < 1.0f || !opaque) { 171 if (alpha < 0xFF || !opaque) { 111 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
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H A D | GLES20RenderEngine.cpp | 122 bool opaque, float alpha) { 125 bool premultipliedAlpha, bool opaque, int alpha) { 129 mState.setOpaque(opaque); 133 if (alpha < 1.0f || !opaque) { 137 if (alpha < 0xFF || !opaque) { 121 setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) argument
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H A D | RenderEngine.h | 97 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0; 100 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | RawTexture.java | 29 public RawTexture(int width, int height, boolean opaque) { argument 30 mOpaque = opaque;
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/frameworks/native/cmds/flatland/ |
H A D | Main.cpp | 62 0, staticGradient, opaque, 66 0, staticGradient, opaque, 70 0, staticGradient, opaque, 80 0, staticGradient, opaque, 84 0, staticGradient, opaque, 88 0, staticGradient, opaque, 98 0, staticGradient, opaque, 110 0, staticGradient, opaque, 114 0, staticGradient, opaque, 124 0, staticGradient, opaque, [all...] |
H A D | Flatland.h | 56 Composer* opaque();
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/frameworks/base/libs/hwui/ |
H A D | LayerRenderer.h | 54 float left, float top, float right, float bottom, bool opaque) override; 55 virtual void clear(float left, float top, float right, float bottom, bool opaque) override;
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H A D | TessellationCache.h | 93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 98 , opaque(opaque) 115 bool opaque; member in class:android::uirenderer::TessellationCache::ShadowTask 166 bool opaque, const SkPath* casterPerimeter, 170 bool opaque, const SkPath* casterPerimeter, 176 bool opaque, const SkPath* casterPerimeter,
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H A D | BakedOpRenderer.h | 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, argument 62 , mOpaque(opaque)
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H A D | CanvasState.h | 148 void setDirtyClip(bool opaque) { mDirtyClip = opaque; } argument
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H A D | TessellationCache.cpp | 281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 356 bool opaque, const SkPath* casterPerimeter, 362 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, 373 bool opaque, const SkPath* casterPerimeter, 379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, 389 bool opaque, const SkPath* casterPerimeter, 395 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, 355 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 372 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument 387 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | LayerRenderer.cpp | 47 float left, float top, float right, float bottom, bool opaque) { 68 dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 71 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument 79 OpenGLRenderer::clear(left, top, right, bottom, opaque); 46 prepareDirty(int viewportWidth, int viewportHeight, float left, float top, float right, float bottom, bool opaque) argument
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H A D | RenderProperties.h | 78 bool setOpaque(bool opaque) { argument 79 return RP_SET(mOpaque, opaque); 82 bool opaque() const { function in class:android::uirenderer::LayerProperties 113 return !opaque() || alpha() < 255; 131 // Whether or not that Layer's content is opaque, doesn't include alpha
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/frameworks/base/libs/hwui/tests/microbench/ |
H A D | ShadowBench.cpp | 72 static inline void tessellateShadows(ShadowTestData& testData, bool opaque, argument 75 opaque, &shape, &testData.casterTransformXY,
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/frameworks/ex/framesequence/src/android/support/rastermill/ |
H A D | FrameSequence.java | 53 boolean opaque, int frameCount, int defaultLoopCount) { 57 mOpaque = opaque; 52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
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/frameworks/rs/api/ |
H A D | rs_object_types.spec | 46 An opaque handle to a RenderScript element. 55 An opaque handle to a RenderScript type. 64 An opaque handle to a RenderScript allocation. 73 An opaque handle to a RenderScript sampler object. 82 An opaque handle to a RenderScript script object.
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/frameworks/base/core/java/android/view/ |
H A D | TextureView.java | 188 * Indicates whether the content of this TextureView is opaque. The 189 * content is assumed to be opaque by default. 191 * @param opaque True if the content of this TextureView is opaque, 194 public void setOpaque(boolean opaque) { argument 195 if (opaque != mOpaque) { 196 mOpaque = opaque; 471 * situations, make sure this texture view is not marked opaque.</p>
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/frameworks/base/packages/Osu/src/com/android/hotspot2/utils/ |
H A D | HTTPRequest.java | 148 String opaque = itemMap.get("opaque"); 149 if (opaque != null) { 150 authLine.append(", \"").append(opaque).append('"');
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/frameworks/base/libs/androidfw/ |
H A D | StreamingZipInflater.cpp | 104 mInflateState.opaque = Z_NULL;
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