Searched refs:ownerToken (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DTextureCache.h71 void resetMarkInUse(void* ownerToken);
78 bool prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap);
H A DTextureCache.cpp91 void TextureCache::resetMarkInUse(void* ownerToken) { argument
94 if (iter.value()->isInUse == ownerToken) {
162 bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) { argument
165 texture->isInUse = ownerToken;
H A DRenderNode.cpp517 void* ownerToken = &info.canvasContext; local
518 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);

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